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Started by Prime_8, Jun 18, 2019, 06:55 am

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Prime_8


Lol unit combat works.
I need to sync firing effects.
Oh and fix the spawn warp trail of the newly spawned ships when they first snap into position.


Thanks, Don't know about fast. LOL.

scifidude79

Quote from: Prime_8 on Jul 16, 2019, 01:21 amThanks, Don't know about fast. LOL.

It's fast to me. I wouldn't even know where to begin.

Prime_8

Just begin.

it's 40% a 3d editor if you think about it.
https://godotengine.org/download/windows

download the editor for whatever OS you like.

then have a go at the step - by step.
https://docs.godotengine.org/en/3.1/getting_started/step_by_step/

or  hell use visual flow graph/nodes 
https://youtu.be/dSUMCUsOeyU

scifidude79

I wasn't clear. I have no desire to learn. I appreciate the amount of work that you put into this stuff, but trying to do it myself is of no interest to me. I'm game for trying your stuff once you get it to a playable level, though. :)

Prime_8

Prime_8

well, that's enough bug fixing for now. I gotta snooze. LOL

I got all the bugs I wanted to be fixed and a few extra I found as I went.

scifieric

Quote from: Prime_8 on Jul 16, 2019, 01:53 pmwell, that's enough bug fixing for now. I gotta snooze. LOL

I got all the bugs I wanted to be fixed and a few extra I found as I went.
Nicely done, oh programming wizard!
3DSciFi.com  Welcome!

Prime_8

more on the coding side but a bit of visuals.


I wanted a way to visually indicate and debug weapon ranges and targeting.

the yellow-sh line is the actual area the gun can hit, the red line is what it is pointing at

scifidude79

Prime_8

thanks, man.

I kinda made a kelvin wake.  But its a fixed mesh. should be good enough for RTS ?? maybe. lol

smoke particles kinda.

scifidude79

Looks good. For RTS, definitely good enough. Like you keep saying, you usually don't zoom in like that with RTS.

Prime_8

you can see it was a height map extruded and the baked to shape. the I decimated it and hand removed flat spots.

its height mixes with the shader of the ocean.

6K tris is way easier to push about that coding a kelvin function for each ship mapped to the ocean in teh 1 shader.LOL

scifidude79

Nice. :) I've always said you're a wizard with textures.

scifieric

3DSciFi.com  Welcome!

Prime_8

aha net fight test worked today . much bug killin'