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Side-projects , more games

Started by Prime_8, Jun 18, 2019, 06:55 am

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Prime_8

Some early shots of a networked quasi RTS style game.
the assets don't need too much detail because the player will probably never get close.
the first frigate is mostly done. it needs guns.

You can see from pics the ship is quite low poly. I will work most of my magic in texture once I get normal maps and such done.

Prime_8

Ok simple possible guns. they will have a glowy outline when they are active.
but you get the idea.

Now I need  2 other boat classes. LOL

Freak

Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

scifieric

Scott, you come up with the most creative and original ideas.  Fantastic!
3DSciFi.com  Welcome!

Prime_8

LOL thanks, in truth i'm working through a backlog of my own ideas. 

my end goal is to tie this all up into an online small/scale group multiplayer engine that can do starship flight and combat.
the last engine I had was stuck in D3d9 , and the engine dev vanished and it was closed source.
Unity never panned out . its cancer on your storage. it makes files unnecessarily large and hard to collaborate ( on git, or even plain FTP ) unless you use their tools.

Not again says I. I use Godot 3.1.1 ( it open source and MIT Lic. )
https://godotengine.org/

hell, you don't even need to code/program the old way. if you can make a shader in blender visual shader graph you can use  Godot's node graph to make a game. ei
"Object-oriented API with language options such as GDScript, C#, C++ and visual scripting."
personally, after messing with complicated languages, I prefer Python-like GDScript. but you can even kinda mix within the same project

anyhow I got 2 more ships classes to build so I can get to code and testing. LOL

scifidude79

Nice looking boat, dude. I love RTS style games. :)

Prime_8

well, hope this will be one we can have a play at.

I require 4 players in my design doc. but I expect 8 or 12 will be just fine.

LOL just did some simple art for the thumbnail/icon/network launch dialogue. LOL

scifidude79

Cool. So, will this be playable in a browser? On any OS? I usually don't get to try your stuff because it's a Windows .exe file and not compatible with my system. :(

Prime_8

Quote from: scifidude79 on Jun 18, 2019, 09:52 pmCool. So, will this be playable in a browser? On any OS? I usually don't get to try your stuff because it's a Windows .exe file and not compatible with my system. :(

o well its win exe, but it could be Mac.

I am pretty sure I can build for mac.  I just can't build for browser ... yet. This fall or early next year  Godot is supposed to support in the browser games. specifically, I think Mozilla is paying for that so as long as it doesn't require the paid firefox.

right now I can build for, PC ( Win/ Linux), Mac, Android (new droid versions). sadly I can't make the iOs builds as it actually requires being built on a Mac. I have a friend I trust to build my stuff for iOs but he's in the Navy now so I only get in touch every month or so. LOL

What you playing on? Linux / Mac ?

 
also here is an idea of the trickery at foot.  the map is a tiled  1Km square, and it is seamlessly tilled with 8 other instances. so it's low on ram and resources. the player cam will not be looking up much and the play area will remain mostly on the main central tile.

Prime_8

scifidude79

Quote from: Prime_8 on Jun 18, 2019, 10:44 pmWhat you playing on? Linux / Mac ?

I'm on Linux for everything right now. My desktop had Win10 on it, but the mobo/processor/RAM (something in one or more of those) was going bad, so I replaced/upgraded all three. I lost my Windows license doing that, of course, as it's tied to the motherboard. I do have a refurbished Dell laptop on the way with Win10 on it, whether or not I'll be able to run your stuff remains to be determined. ;)

Prime_8

iOs requires being  built on a Mac ( i don't have one, nor direct access )

HTML 5 is kind of screwy right now, see link in the last post

however, for PC I can build :
Mac OS ,
Win Universal ( MS Store ) ,
Win 32bit and 64bit exe's
Linux and X11 packages 

You run Linux rite? IIRC you and I talking about Linux

Nutbuster2D for

linux :
http://xerotolabs.com/downloads/NB/nutbuster2d_linux64_20190618.zip
it is a .x86_64 file so you just need to mark it as executable. ( i cant test it rite now but it was working )

Win 64:
http://xerotolabs.com/downloads/NB/Nutbuster2d_w64.zip

Android 9 - ish, it may work on earlier versions of Android but I have no way to check.
http://xerotolabs.com/downloads/NB/nutbuster2d_20190511.apk

I could try a Mac build but, I have no way to verify it rite now.

Prime_8

also, hell dude installw10 home, and never activate it.
it will run just fine unactivated, you just can't (easily change the wallpaper or the OS colours.
from time to time you will see a watermark in the lower right corner. It will keep running just fine otherwise.
set it up as a dual boot for ease of use.

otherwise, try that Linux build for Nutbuster2D

scifidude79

I never had install media for Win10 Home and, quite frankly, don't want it. Microsoft treats their Home users like shit, and will keep doing so. That lappy I have on the way will have Win10 Pro on it, brand new license. Seeing stuff like that Nutbuster2D, there's no reason it shouldn't run on that laptop.

Also, the Linux build of Nutubster2D works great, my playing skills, not so much:

scifieric

I tried Scott's Nutbuster 2D and had a grand old time!

BTW Chris, NICE wallpaper!
3DSciFi.com  Welcome!