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Started by Prime_8, Jun 18, 2019, 06:55 am

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Freak

Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
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Prime_8

Jul 09, 2019, 04:32 pm #121 Last Edit: Jul 09, 2019, 04:45 pm by Prime_8
I got some more done. those static pics don't really let you see whats going on.



Also, there are over 50 units on the level. I don think I planned on much more than 5 to 10 each for 4 players when I first set out LOL.  but the only slowdowns are when many units fight for the same position.

scifieric

Spectacular work, Scott!  I'm impressed!
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Prime_8

thanks, man.


I needed a break from normal coding and did some NORMAL coding. well, I did some shader code and blending some blender wave bakes into normal for fake ocean waves.

attached show a snip of how shader look in the editor it's about 1:1 what it looks runtime.

scifidude79

Looks great, bro. Shadows do a great job of adding realism.

scifieric

Very cool, Scott.  I envy your talents!
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Prime_8


I have to work but here is a super quick vijaeo of it working.

scifieric

Very, very cool, Scott!  Excellent!
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scifidude79

Prime_8

Thanks, guys, I will have to re-visit the shader code where it hist the shore when I learn more about the math for orienting the UV's relative to the slope of the depth below.

Tonight I want to decide on a way for units to take commands including targetting.

scifidude79

This is all putting me in the mood to play an RTS, like AOE2 or Star Wars: Galactic Battlegrounds. I may have to do one of those tonight. ;)

scifieric

Quote from: scifidude79 on Jul 12, 2019, 09:52 pmThis is all putting me in the mood to play an RTS, like AOE2 or Star Wars: Galactic Battlegrounds. I may have to do one of those tonight. ;)
I'm getting the same kind of feeling!
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Prime_8

messing with shaders way too much. coded a shader that makes the normals and displaces the surface normals live.
uses no textures .. yet

I'm working on the colouring now.

scifieric

Quote from: Prime_8 on Jul 14, 2019, 07:45 ammessing with shaders way too much. coded a shader that makes the normals and displaces the surface normals live.
uses no textures .. yet

I'm working on the colouring now.
Wow, dude!
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Prime_8

Jul 14, 2019, 08:20 pm #134 Last Edit: Jul 14, 2019, 08:40 pm by Prime_8
I have the water depth blending working as I need.
i need to work on edge foam and the wave crest effect more

as you can see the wave crest generator is quite intense in the distance.

I'll fiddle with it in here and merge to the RTS later. now I wan get the command issuing working