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Side-projects , more games

Started by Prime_8, Jun 18, 2019, 06:55 am

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Prime_8

awe man , thanks guys ..


here it is in action and a bit of a blab . its 12min. but ugh yeah I just love zooming about.

thrust effect, nebulas and even navigation / running lights working as I expected

Freak

Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

scifieric

I kept thinking about two things for your emmisive blinking lights:
a) First, a second camera to the side for docking or getting near any object, or a visible count in feet/miles/inches (whatever) between you and the next object in front of your ship.
b) A single hull plate just drifting in space, or perhaps it would be a meteor blocking plate, placed near or above the blinking light.  Just for the light.

In any case, I have always been extremely fascinated by your ability to create your own entire universe/environment as well as unique and interesting ship designs.  You are a multi-talented artist.  I would like to see you achieve success with a fun game.  You should be recognized for your talents.

Oh man, and those thrust effects, FANTASTIC!
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Prime_8

we are closer to the first steps of a playable PvP & PvE  game .

the one made with NF had no chance. I was at the whim of a single dev on the closed source engine .

with Godot , it MIT lic and Opensource .  and it has hundreds of people working on it like blender does.
Free is a big freaking help too .

it has never been easier to get stuff from blender into an engine i'm using . back in the NF day si  had to make a tool to  'fix' the meshes that Max 7  pooped out . and Max could not edit and display with the same look that the engine would use.
Blender and Godot support PBR workflow

next ineed the two tyeps of space rocks and weapons/ FX.

then i will know hwo to shape the multiplayer.

after all this time we might be able to have a 3dscifi dogfight night !

and not too long after people finally able to import their own ships .

scifieric

That sounds SPECTACULAR, Scott!
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Prime_8

Feb 05, 2020, 12:45 am #305 Last Edit: Feb 05, 2020, 12:49 am by Prime_8
I added a quick keymap, so you can use the keyboard. needs a 105 or 101 USA keyboard layout or it may not work by keys

you can DL and try the new version, it's just in a zip file.

http://xerotolabs.com/downloads/alphas/BYOF_BIN.zip  77.5 MB DL

so W & S are the main thrust

A & D is yaw ( Left and Right turn )

main arrow keys are pitch up and down, then roll left and right.

F11 will grab a screenshot (app window only )

you mouse is still normal. max the ap or size it, and close it like normal.

* shift to do pitch and roll on the number pad may be buggy for some.

8)

scifieric

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Prime_8

glad you liked it .

I need to sort out a key mapping menu so other setups will work .
Looking at Linux and Mac support as well.

sound will be needed soon too.

ozylot

Nice progress, this looks really cool
- Ozy -

Prime_8

Ozy .

I used to have one of your fighter concepts . I converted it to the proprietary format of the old NF engine . so it's lost to me.

So much of my old cool assets went when i dropped NF as the underlying engine / API.

On the upside blender is very compatible with Godot in fact blender 2.8 recommends using Godot ad a replacement for BGE.
and a excuse to re-make everything from memory . LOL

Prime_8

quick teaser pic .. I tried using some procedurally chopped up blender stones.


For a real simple lazy test the effect is beyond what I expected and shows I soo clsoe.



scifieric

Very cool, Scott!

I'll watch this tomorrow.  I can't wait!
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scifidude79

The engine effects and asteroids are looking nice. I'm sure you'll get that mapping worked out with the asteroids.

scifieric

Wow, you listed a lot of options to work on the asteroids.  I'm absolutely certain you'll figure something out that will work!
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Prime_8

thanks guys .
Those rocks were just a cell operation done on a source object. now I'm wondering if the source object should be mapped first?

IDK what tools 2.8 has for working on clusters of objects as fare as UV mapping .  LOL

Original idea for how to make space rocks fast Ducky3D
https://youtu.be/LsSBtjGSD_U

I took his video on how he made the rocks quick and fussed with it until they looked ok .  but im stumped with how to apply materials and such in blender to a group of objects , cuz man the resulting number is quite high .