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Side-projects , more games

Started by Prime_8, Jun 18, 2019, 06:55 am

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Freak

This is some really cool Stuff Scott!
Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

scifidude79

Prime_8

Quote from: Freak on Jul 21, 2019, 06:08 amThis is some really cool Stuff Scott!
Thanks man

Quote from: scifidude79 on Jul 21, 2019, 06:13 amI killed a spider earlier.

LOL, I been killing digital bugs for days. LOl, actually even found an engine bug a submitted a ticket for it.

I need to work on the HUS now, it's in the worst shape, code and visually.

performance-wise during testing my Lil' Ryzen 3 1200 ( overclocked), with 16GB of 3200 RAM, was happy at 17% CPU usage for the game with about 28 ships in play.

rendering the range things makes no-hit because we found out hidden objects still kind of render ?? even though they are culled. Otherwise, its a beast it about 80MB zipped. LOL,
that's funny because the same project might be 800mb in unity !!??!! like WTF Unity wake the hell up .  and most of the bloat there would have essentially been DRM carp they do.
 

scifieric

Scott, that's wildly insane!

Flight.  Do you mean there's going to be planes as well?
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Prime_8

Should be able to do planes, well-hovering craft like helis and future stuff.

I working on subs now.

I need to solve missiles and torpedoes.

The issue with say fixed-wing craft is packet lag, I have to implement predictive interpolation of the last move, to predict between packed for smooth visual moves. Ie guesses what to do between packs for quicker moving units.
FYI unit packets are never quicker than 250ms (1/4 second), that would make for a stuttery jet, as even the corvettes look a bit stuttery at speed.
so what I will do is take 80% of the last known velocity and vector and apply it with a falloff vs time.

This way units will kind of soft drift to next packet location. If wrong the thing called a law packet will correct.

sub so far .. it mostly just a tube. haha

Prime_8

I got some changes to the deck of the sub. I have to pull it up some.
but yeah taking a break tonight

scifieric

Fantastic work, Scott!  Well done!
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scifidude79

Tube or not, I like the sub. I've always liked submarines.

Prime_8

more done. now it only texture and a few greebles

Prime_8

ugh, now the un-fun. UV mapping this all. haha
Blender makes this quite easy tho.

Once it mapped out I can then paint in height/displacement for stuff I'm not gonna model.
convert that to a normal map, and the do the albedo.

scifidude79

scifieric

3DSciFi.com  Welcome!

Freak

Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

Prime_8

im not sure I like the sail.

Prime_8

fixed and I think the UV map is done and ready for me to paint the textures.

I simplified the sail to look more modern ?/ lol