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Side-projects , more games

Started by Prime_8, Jun 18, 2019, 06:55 am

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Prime_8

Ah good to know. i'll check my monitor tonight.


re game :
I got to hit the hey, but I got the guns and target destruction working, but just for fixed target right now.  U have to sew it into the units class/scene/GD.  haha
but yeah any player can shoot a target, the guns will orient for all players to see ( only the owner sees a gun flash right now )  >
all players get an HP update from the target , and all players are informed of target kill by the target just as it dies.
i just need to figure out how I want to stitch it into the unit.gd, because it has to also purge form control lists. but that should not be too hard, I think a signal is in order there "I_have_bit_the_bicuit"  haha

scifieric

Quote from: Prime_8 on Jul 05, 2019, 02:42 pmbut that should not be too hard, I think a signal is in order there "I_have_bit_the_bicuit"  haha
Oh man, that's funny!
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Prime_8

scifieric

Excellent work, Scott!  I'm rather envious of your many talents.
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Prime_8

LOL don't be they are fleeting and transient.
I do well with projects that are diverse , if I had to hunker down to just code I would suffer. being able to hop from  spot to spot or 2d  to 3d to code and such feeds my creative ADD

scifieric

Quote from: Prime_8 on Jul 06, 2019, 12:19 pmLOL don't be they are fleeting and transient.
I do well with projects that are diverse , if I had to hunker down to just code I would suffer. being able to hop from  spot to spot or 2d  to 3d to code and such feeds my creative ADD
Creative ADD is a delightful term!
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scifidude79

That's really cool, dude. They flat out decimated that cube. ;)

Prime_8

creative ADD FTW!

I got multiple unit motion and some basic flocking systems in. so units try to spread out.
I wil try to finish linking units to the hud and hopefully allow setting attack commands of any other target or unit

I tested a bunch o' ships. you can see the collision shapes in these, the cylinder that detects proximity and helps steer

They will slowly spread out al units until none are touching. It helps in avoidance when under way

scifieric

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scifidude79

That's cool, dude. Avoiding other units is good. Too many RTS games have them kind of "stack" up all in each others' space.

Prime_8

that's a problem now the start to literally stack then spread out.

Prime_8

started working on getting stats and connections between units in the world and the card son the HUD.

it's early so I'm just sticking a 1-100 random value in the shielding property of the ships after the first 4 . Then I have to link that scroll bar so it can page through the units 12 at a time.

Prime_8

ok got the HP bars working.
not sure if I like the red at the bottom of them.

the ships show properly  and I fixed the unit detail name, just need to clone the stats to the larger unit info card

scifidude79

scifieric

Scott, that's awesome!  Programming wizardry!
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