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TOS Star Trek Builds

Started by scifidude79, Sep 30, 2019, 01:16 pm

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scifidude79

I converted the materials on my Klingon battlecruiser to LW2018 materials:

scifieric

Chris, that is BEAUTIFUL!  Wow!
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scifidude79

Thanks Eric.

Well, it seems we don't have a sub-forum for finished works. **cough cough**

scifieric

Quote from: scifidude79 on Oct 06, 2019, 06:55 amThanks Eric.

Well, it seems we don't have a sub-forum for finished works. **cough cough**
I'm on it!
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scifidude79

scifieric

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Freak

The Enterprise turned out really nice mate.
Loving that Klingon battlecruiser.
Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
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scifidude79

scifidude79

I bashed together a Hermes class scout. For those of you doing the math, yes, it's the same design as the Saladin class destroyer. The main difference is that the destroyer variant has more weapons. However, in canon, there are two scout ships that have been name whose class was never revealed, but their names and registries come from the Starfleet Technical manual. Those ships are the USS Columbia NCC-621 and the USS Revere, NCC-595. In Star Trek: The Motion Picture, the Columbia is being ordered to rendezvous with the Revere during the establishing shot of the Epsilon IX station. So, I chose to make mine one of those scouts, the Revere.









The build was, obviously, mostly just rearranging parts from my Constitution class, with only a few parts to make. Then I made some new texture maps for the changed name and registry. I also moved one of the lines on the neck forward, to between the vents and the windows. So, it's pretty simple, but it adds another ship to the fleet.

scifieric

Ah!  Beautiful work, Chris!
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scifidude79

Thanks Eric.

So, I had errors on my nacelle end caps:



I hate errors. These were caused by Lightwave flipping faces. I fixed them in both this model and my Enterprise model:

scifieric

I swear I had not even noticed!  Good pickup and excellent work!
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scifidude79

Quote from: scifieric on Oct 14, 2019, 02:59 amI swear I had not even noticed!

I'm extremely anal when it comes to my own work. I actually noticed these when I was working on the Enterprise, but I had thought I'd fixed them by triangulating my faces. Well, they came back. There were a lot more, tiny little faces that would have been no more than specks in that render. They're also dark spots but they're harder to see.

So, I went into LW and looked at my Enterprise model WIP file, and found all of these flipped faces. There's a tool called "Unify Normals," which in theory should work a lot like Blender's "Recalculate Outside" tool. Well, the Lightwave one is hit or miss on working. In this instance, it worked and actually set all of my faces facing inward. So, I just flipped them and all of my faces were how they needed to be. 8)

Freak

Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

scifieric

Excellent work, Chris.  Elegant solution.
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