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Freak's Trek Build's

Started by Freak, Jun 15, 2019, 10:45 am

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Freak

Thanks Guys.

Chris, no it not stencil on, everything you are seeing has been modelled.
Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

scifidude79

Yeah, I meant stenciling as in modeling. Basically, it's an operation similar to a Booleans intersect, and you wind up with the actual markings as part of the geometry. It's something I used to do a few years ago in Lightwave, and now I regret ever doing it because the markings are a pain in the ass to remove.

scifieric

Still, nice work ... both of you!
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Freak

Quote from: scifidude79 on Jun 16, 2020, 12:16 pmYeah, I meant stenciling as in modeling. Basically, it's an operation similar to a Booleans intersect, and you wind up with the actual markings as part of the geometry. It's something I used to do a few years ago in Lightwave, and now I regret ever doing it because the markings are a pain in the ass to remove.

Ar, I see. I do something similar.
What I do is, create the text and position it where I want it to go. Turn it into a meshes and add solid Modifier.
I then duplicate the meshes I want the texture to go onto.
I then use the Boolean tool with the text. This gives the text the same curving as the original meshes. (normal does not need a lot of clean up after this.)
Then I just slap on a shrinkwrap modifier to the new text and job done. 
Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

scifidude79

Yeah that works nicely too. Plus, since it's a duplicate object, it's not actually attached to the model and is easier to change.

scifieric

Yep, that's also what I tend to do these days.
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scifidude79

I do either that or just texture it. A 4K .png image will look just as good as modeled text in most situations.

scifieric

Quote from: scifidude79 on Jun 17, 2020, 10:43 pmI do either that or just texture it. A 4K .png image will look just as good as modeled text in most situations.
Yep.  I get it!
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Freak

I think I am close to end on building the Refit Enterprise for the Motion Picture.
I have added textures to the ship and modelled, a few extra detail.
Over all I am pretty happy with it. The Greenish panel on the are meant to be lighter but I am happy with there look.
Reading up on the actual model, they where only an off Green colour for the Motion picture before the model was repainted for Star Trek II The Wrath of Khan, and they where turned into an off blue colour.

So to tell the difference between the Original and the USS Yorktown, which would be renamed Enterprise at the end of Star Trek IV The Voyager Home. The Original has the green panels and the Enterprise A will have the off blue.
As there is no real difference between the two ships, I have also knocked up a new set of Reg for the Enterprise A.

The only things left to do are add the lighting for the external ship. I have tired modelling shapes and have them emit while being hidden from the camera. This did not work to well and it was not producing the right lighting effect.
The other way, is to use spot light lamps. The problem with this in Cycle is that you have to put the strength of the light to stupid numbers. This mean the point it start get washed out in white light, also area where I don't want the light to be up is effected.
An Example of this is one of the spot light to lighten up the top of the saucer. I can get the look just right, but because it so strong it also showing up on the nacelle's.

The other thing I am not to happy with, is the defector. I am not sure how I get the effect of it light up.
At the moment it got a mix material. (the material for the hull with an emission for the blue glow.) with a spot light to give the white glow in the centre.

So if anyone know how to do these two in Blender I would be grateful

Original Refit Enterprise









USS Enterprise NCC-1701-A







Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

scifieric

I think it looks great!  But what version of Blender?  The answer may be different in the latest version.
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Freak

Okay, before moving onto start making pictures with these girls.
I wanted to try and recreate the lighting on the ship as seen in the movies. I have installed the lighting for saucer, Neck and the nacelles.

While it looks okay, I am not 100% happy with it in the dark. Though it does not look to bad with some environment lighting.
I am also getting a bit of firefly with the render and I got the render sample set to 2000. Any high and I am looking at stupid time to do a render. (It took over an hour for these.)

So I am currently in two minds on dropping them.
I also with the green on the original Enterprise and Blue on the A, I think they are a little to dark in colour so I am going to lighten them up.











In other news, I am heading back into the office next week, which mean I can get my missing TNG Shuttle and finish modelling that Bad Boy.
Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

scifieric

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scifidude79

Freak

Thanks Guys, but I am thinking on losing the external lights.
I am just not happy with them.
Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

scifidude79

Setting up external lighting is a royal pain in the ass, no matter which software you're using. If you feel you don't need them, then you're definitely better off losing them.