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Started by scifidude79, May 27, 2019, 12:21 am

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scifidude79

Prime_8

scifidude79

scifidude79

I added lines to the secondary hull. I got as close to the lines on the Matt Jefferies drawings as I could, though some of them didn't survive the passage of time. For some, I used the cleaned up schematics from the Phase II book and just eyeballed the placement. It does look like the Jefferies drawings have some more horizontal lines, but they're harder to make out and very closely spaced. They're also very straight, as opposed to how you'd normally draw a horizontal line on a curved surface. It's possible those were indications of where the decks are for him to align things like windows. I think that's highly likely as there's no indication of these lines on the bottom view. The lines I added are the ones that most depictions of the ship include.





On a side note, I've been looking at the Eaglemoss miniature of the ship. Right now, I just have web images, but I do have my very own model of this ship on the way from an Ebay seller. (they're sold out on Eaglemoss) I noticed they didn't include any of the lines on the secondary hull, or the ones on the bottom of the primary hull. Now, I haven't seen the ones on the bottom of the primary hull on any of the drawings, I just added those myself. However, the ones on the secondary hull are definitely on Matt Jefferies' original drawings. Anyway, that's just something I noted. I'm still looking forward to getting my Eaglemoss model of this ship. I'll post pictures when I get it. 🙂

Tralfaz

Very nicely done.  Is this modeled in LW or Blender?

scifidude79

Thanks Al. It's in Blender.

Prime_8

looking good man. 

scifidude79

scifieric

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scifidude79

Well, I started the project in Blender almost two years ago. The thread no longer exists here, as it was long before the relaunch. When I found the files, I was thrilled. As I saw no good reason to convert the file to Lightwave, I just picked up where I left off in Blender. Besides, I love the Cycles render engine, even with the noise. (that can be dealt with) LW2018 has a similar render engine, but it's borked. You get fireflies with reflections and things like transparency and emission don't work well. I also have LW9 and LW10, but they're both incredibly old. So, I think I'm actually better off just using Blender. At least its render engine is matured and works as expected. I'm using Blender 2.79b because it's what is available in the MX Linux (Debian based) repositories and because I can effectively use it. I don't want to try to tackle 2.80 in the middle of a project.

So, that's the longhand version of why this is being done in Blender. As much as I despise YouTurd, I'm probably going to check out the texture and material part of your Enterprise tutorial when I get that far, Eric.

scifieric

Quote from: scifidude79 on Aug 21, 2019, 12:43 amAs much as I despise YouTurd, I'm probably going to check out the texture and material part of your Enterprise tutorial when I get that far, Eric.
I'm certain we can come to some kind of arrangement.  I'm also on Vimeo.  Do you have an aversion to Vimeo?
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scifidude79

Nope, I have a Vimeo account.

Prime_8

when . if you do make the hop to 2.8, you can go into settings now and knock it back to work mostly like  2.7ish.

scifidude79

Quote from: Prime_8 on Aug 21, 2019, 09:15 pmwhen . if you do make the hop to 2.8, you can go into settings now and knock it back to work mostly like  2.7ish.


It won't act exactly the same, I'm sure. And, I still don't want to fiddle with a completely redesigned program in the middle of a project. It will still be there once I get done with this ship.

scifieric

Quote from: Prime_8 on Aug 21, 2019, 09:15 pmwhen . if you do make the hop to 2.8, you can go into settings now and knock it back to work mostly like  2.7ish.
Yeah, I may do that.  I've gotten used to how Blender is set up.  I can't believe I just typed that sentence!  LOL!
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