3DSciFi

General Category => 3D Works In Progress => Topic started by: Malach on Sep 22, 2020, 08:45 pm

Title: I'm back, baby!
Post by: Malach on Sep 22, 2020, 08:45 pm
After MONTHS of creative block, I've finally been able to make something in 3DSMax.  It's nothing major, just a small detail piece, a setup for maneuvering thrusters for use on a ship.
Title: Re: I'm back, baby!
Post by: scifieric on Sep 22, 2020, 11:12 pm
Sweet, man!  Very nice work!
Title: Re: I'm back, baby!
Post by: Malach on Oct 17, 2020, 05:31 am
Nice little WIP shot here, all she needs now is weapons and some minor detailing.
Title: Re: I'm back, baby!
Post by: scifieric on Oct 17, 2020, 12:49 pm
VERY nice!
Title: Re: I'm back, baby!
Post by: Malach on Oct 17, 2020, 02:53 pm
Eric, I tried to at least capture the feel of the original Viper from BattleStar Galactica.  She's got the smooth and blocky lines of a starfighter designed in the 70s, I think.
Title: Re: I'm back, baby!
Post by: scifieric on Oct 17, 2020, 09:34 pm
You did a good job, Malach!
Title: Re: I'm back, baby!
Post by: Prime_8 on Oct 19, 2020, 07:57 pm
dito .

looks good mang
Title: Re: I'm back, baby!
Post by: Freak on Oct 21, 2020, 06:59 am
Nice, it really does have the feel of the original BSG Viper.
Title: Re: I'm back, baby!
Post by: Malach on Oct 25, 2020, 12:26 am
Some more work, just general SciFi doodads....this one is a palm scanner with addition params that must be verified to access area.
Title: Re: I'm back, baby!
Post by: scifieric on Oct 25, 2020, 12:50 pm
Nice!
Title: Re: I'm back, baby!
Post by: Malach on Nov 01, 2020, 10:49 pm
SHIP INTERIOR!

8 unique pieces, including a straight hallway section, straight hallways with 1 door and 2 doors, corner, 4-way intersection, T-type intersection, a dead end section, and a generic room.  These will be used for a 3d horror survival game set in space.
Title: Re: I'm back, baby!
Post by: scifieric on Nov 03, 2020, 11:52 pm
Oh man, that looks COOL!
Title: Re: I'm back, baby!
Post by: Prime_8 on Nov 07, 2020, 08:07 pm
you have them snapping to grid, or do you custom place each one?
Title: Re: I'm back, baby!
Post by: Malach on Nov 08, 2020, 03:07 am
Right now, I'm just custom placing each one, because they're built in feet, and Unity uses meters, I'm gonna have to do some unit conversion and tweaking before I do anything with them
Title: Re: I'm back, baby!
Post by: Prime_8 on Nov 08, 2020, 03:17 am
hmm are you using blender ? possibly you could have it convert and snap to closes CM

then you can move it in meter grid
Title: Re: I'm back, baby!
Post by: Malach on Nov 08, 2020, 03:56 am
I'm using 3ds Max...and I know how to convert the units.
Title: Re: I'm back, baby!
Post by: Prime_8 on Nov 09, 2020, 01:12 am
doe sit refine the mesh to end with whole units. I remember back when I use max 7 and 9 it was a bugger with that. I ended up with way long trailing float values.
 of course you could do the rough snap of just saying 1 inch is 3cm, or 2.5 to try and have stuff have crisp measures
Title: Re: I'm back, baby!
Post by: Malach on Nov 09, 2020, 02:11 am
I can tweak the individual pieces to where they have whole unit measurements
Title: Re: I'm back, baby!
Post by: Prime_8 on Nov 09, 2020, 11:29 pm
ah nice.