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MKF's Random Trek Crap!

Started by MadKoifish, May 08, 2019, 06:11 am

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Freak

I agree with Eric, and your windows always look great!
Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

scifidude79

Road Warrior

MadKoifish

More holes and some details to the hull.





scifieric

3DSciFi.com  Welcome!

scifidude79

That's looking really sweet. I like the landing pad for a docked shuttle or pod.

Freak

Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

MadKoifish

Adding on more panel details and detaching bits here and there to create unique UVWs. Really need to revise my materials though.



scifieric

It looks excellent to me!  Beautiful work!
3DSciFi.com  Welcome!

scifidude79

Road Warrior

You plan on any more Disco ship conversions?

Freak

Here we are. Born to be Kings, were the Princes of the Universe!

My DeviantArt Page: https://www.deviantart.com/micetich
My Wordpress Blog: https://freakart89.wordpress.com/

MadKoifish

Quote from: Road Warrior on May 24, 2019, 12:42 pmYou plan on any more Disco ship conversions?

No real plans too, this one itself was a whim anyhow. I cannot really make much use of these short of a few renders for the web. (cannot really submit them for SOTL)

scifieric

Quote from: MadKoifish on May 24, 2019, 10:18 pmI cannot really make much use of these short of a few renders for the web. (cannot really submit them for SOTL)
Forgive my ignorance, but why not?  This is better than most of what gets in SOTL!
3DSciFi.com  Welcome!

MadKoifish

Conflict of interest remember Doug is effectively my boss on that. Also CBS is the parent company effectively. I do not think they would welcome such visual conflict with existing work.

Teh Update,

Spent most of the rest of the night arguing with lights. The raised deck next to the pennant keeps getting in the way so a side light typical of TMP era gets lit up along with the pennant. Which I disliked, tuning them to avoid that means they cannot project far enough along to light the lettering. So various attempts later I have a multi lamp arrangement. Ignore the color tone as I will likely tone all ship gizmos to a warmer light. ATM it is just white, I wish I could adjust by temperature vs RGB color. I am using MR gizmos as photometric just obliterate render times and are much harder to avoid unwanted effects near the gizmo itself. I suppose I could use a hidden LUM object but those are generally ambient vs a projected light and do not reach too far without odd blowout or bleed through. There is suppose to be a projection map on these but I am not seeing it so I might have to swap the bitmap.




Example I use LUM lights on markers, interior lighting and any glow element on or in the ships.

AND RRRRRRR at the blotchiness in my materials. I cannot figure out where the heck the noisemap like grime is coming from. Maybe something in scene is broken or referencing a file that is not there. Max 2013 often does not try root directories before returning to old references when saving files. never had much issue with 2010.