3DSciFi

General Category => 3D Works In Progress => Topic started by: oovebei on Jan 11, 2020, 11:18 pm

Title: Twin Ion Engine
Post by: oovebei on Jan 11, 2020, 11:18 pm
Well here we go again....

An old Storage drive died and took away all of my Star Wars stuff, I recall being horrified about the possibility of doing all of those greebles over again. So five years and 400 versions of Blender later, here we are.

(https://i.ibb.co/Q7Vcxy1/LN-01.png) (https://ibb.co/Q7Vcxy1) (https://i.ibb.co/sm5w9GX/LN-02.png) (https://ibb.co/sm5w9GX) (https://i.ibb.co/jgnqy1N/LN-03.png) (https://ibb.co/jgnqy1N)
Title: Re: Twin Ion Engine
Post by: scifieric on Jan 11, 2020, 11:25 pm
Excellent work, my friend.  I'm sorry about your hard drive.  I'm now quite fervently in the camp of storing finished models on multiple thumb drives kept in different locations now.
Title: Re: Twin Ion Engine
Post by: scifidude79 on Jan 11, 2020, 11:49 pm
It looks like a good start.
Title: Re: Twin Ion Engine
Post by: oovebei on Jan 12, 2020, 01:16 am
Lets hope it can get finished, glad I posted it eventually just spotted three mistakes lol
Title: Re: Twin Ion Engine
Post by: scifieric on Jan 12, 2020, 02:24 am
Quote from: oovebei on Jan 12, 2020, 01:16 amLets hope it can get finished, glad I posted it eventually just spotted three mistakes lol
That is the way it works, for sure.  I've already spotted problems in my new USS Enterprise.
Title: Re: Twin Ion Engine
Post by: Freak on Jan 13, 2020, 07:37 am
Nice, Very Nice!
Title: Re: Twin Ion Engine
Post by: Prime_8 on Jan 13, 2020, 04:21 pm
looking sharp.
Title: Re: Twin Ion Engine
Post by: oovebei on Jan 19, 2020, 11:26 pm
Thanks guys I really appreciate it,

Not much more to see right now, as always it takes forever to do the central hub details and then trying to rationalize it all out as well....

Here are two in progress images, one in materials setting and one in render setting so you have half a chance on actually seeing the details..

(https://i.ibb.co/hBgb713/LN-Workspace-1.png) (https://ibb.co/hBgb713) (https://i.ibb.co/sFKKZMj/LN-Workspace-2.png) (https://ibb.co/sFKKZMj)
Title: Re: Twin Ion Engine
Post by: scifidude79 on Jan 20, 2020, 12:38 am
Those details are looking hot. :)
Title: Re: Twin Ion Engine
Post by: scifieric on Jan 20, 2020, 06:05 am
This really does.look great!
Title: Re: Twin Ion Engine
Post by: Freak on Jan 20, 2020, 07:58 am
Nice.
I see you moved over to Blender 2.8 How are you finding it compared to 2.9?
Title: Re: Twin Ion Engine
Post by: oovebei on Jan 22, 2020, 09:37 pm
The jump from 2.79 to 2.80 was a bit like the last one from 2.49 to 2.50 so I was completely lost at first, however after making a change or two, such as the left and right-click back to 2.79 settings it fairly easy to figure out.

A few shortcuts have been lost and a few things have been renamed, but all in all not the worst transition ever. the quick view change settings on the Z key are quite handy mind you.
Title: Re: Twin Ion Engine
Post by: Freak on Jan 23, 2020, 07:32 am
I need to make the jump over, but I been playing with it a little.
Title: Re: Twin Ion Engine
Post by: Prime_8 on Jan 26, 2020, 05:47 pm
i thought teh  options menu for 2.8 had "make like 2.79" wher it trys its best to make stuff like 2.79 for you.

I had to make space bar the search again. but so far just going with the idea 2.8 is a whole new beast.


Are you going to texture (shader/material) the pattern into the 'sails' or mesh it?
Title: Re: Twin Ion Engine
Post by: oovebei on Feb 02, 2020, 07:30 pm
Not decided yet, texture is probably lower impact but I will see after greenies are done lol.
Title: Re: Twin Ion Engine
Post by: Prime_8 on Feb 02, 2020, 08:05 pm
yeah.

I have experimented in baking texture to mesh in blender 2.8 , whole installations form a heightmap. I wonder how tight patterns would do?
Title: Re: Twin Ion Engine
Post by: oovebei on Feb 02, 2020, 10:53 pm
I may well discuss this with you before I make any firm calls on it. I am very open to options right now.
Title: Re: Twin Ion Engine
Post by: Prime_8 on Feb 03, 2020, 04:07 pm
you know me,  I live in texture world especially now we have so manly ways rite in Blender.

of course, if you can sort out a dynamic material vs meshing.   meshing on that level is insane IMO ... but would be super cool tho'.
Title: Re: Twin Ion Engine
Post by: scifieric on Feb 03, 2020, 10:51 pm
The only thing about trying to bake height maps and such into Blender AND have it create actual shapes out of textures is the high polygon count.  You have to give the mesh something to work with.  That's not necessarily a bad thing, but if you're trying to get FAST render times, you might want to do it by hand.

John's work is always terrific.  He puts a lot of THOUGHT into what he does.
Title: Re: Twin Ion Engine
Post by: Prime_8 on Feb 04, 2020, 01:12 am
yeah.

I have had some success with the decimate tool.

it seems to prune less influential polys form high poly meshes when used from height maps.
Title: Re: Twin Ion Engine
Post by: scifieric on Feb 04, 2020, 01:51 pm
Quote from: Prime_8 on Feb 04, 2020, 01:12 amyeah.

I have had some success with the decimate tool.

it seems to prune less influential polys form high poly meshes when used from height maps.
Neat!  I saw that it was there, just never used it.  The name kind of threw me.
Title: Re: Twin Ion Engine
Post by: Prime_8 on Feb 04, 2020, 03:18 pm
literally i think the Latin meaning is destroy or remove in tens, or remove at least a 1/10th of something .
decimating an army of 1000 troops is 1% .  lol just kinda sounds worse than it is . but decimating a army of 20 .. that's an other thing. LOL


but yeah i take a crazy high poly with subdivide on . apply height map teh aply all modifiers .. then try decimate modifier.

i have a pic of one jobby some place .. i'll go look.

this one i used it to make the base by  turning a concept drawing to height map , and the doing some more hand edits after to clean it up .
http://3dscifi.com/3dscifi.com/eric/index.php?action=dlattach;topic=26.0;attach=225;image

and this is an other example , teh main body was a decimated height map ..
http://3dscifi.com/3dscifi.com/eric/index.php?action=dlattach;topic=26.0;attach=425;image
Title: Re: Twin Ion Engine
Post by: scifieric on Feb 04, 2020, 10:49 pm
That is very cool!  And yeah, "deci" makes sense with 10.
Title: Re: Twin Ion Engine
Post by: oovebei on Feb 06, 2020, 04:08 am
You see this is the problem these days, in the beginning we have Blender Internal Render and a few options, now we can go absolutely insane if we don't mind waiting. It's all an odd balancing act :)
Title: Re: Twin Ion Engine
Post by: scifieric on Feb 06, 2020, 01:10 pm
I think of it as Moore's Law ... but for Blender!
Title: Re: Twin Ion Engine
Post by: oovebei on Feb 07, 2020, 01:36 am
Food for thought for sure, not much progress to show right now it's all greebles and limited time on my part.. I am trying to throw together a quick blog so I can host my own images as well.

Tonight is my first test run with Cycles to see how she turned out, I even went as far as writing 'Lockheed' in Aurebesh as best as I could.

(https://i.ibb.co/XDjsR9K/LN-Cycles-Test.png) (https://ibb.co/XDjsR9K)
Title: Re: Twin Ion Engine
Post by: Prime_8 on Feb 07, 2020, 01:44 am
looks good to me. getting some AO makes things look juicy
Title: Re: Twin Ion Engine
Post by: scifieric on Feb 07, 2020, 01:48 am
Quote from: oovebei on Feb 07, 2020, 01:36 amFood for thought for sure, not much progress to show right now it's all greebles and limited time on my part.. I am trying to throw together a quick blog so I can host my own images as well.

Tonight is my first test run with Cycles to see how she turned out, I even went as far as writing 'Lockheed' in Aurebesh as best as I could.
Fantastic!
Title: Re: Twin Ion Engine
Post by: scifidude79 on Feb 07, 2020, 01:47 pm
Nice looking greebles so far.
Title: Re: Twin Ion Engine
Post by: oovebei on Mar 05, 2020, 12:45 am
Apologies for the lack on updates been working like a loon. But week off quite soon so please stay tuned!
Title: Re: Twin Ion Engine
Post by: Prime_8 on Mar 05, 2020, 01:50 am
no worries man, i took years
Title: Re: Twin Ion Engine
Post by: scifieric on Mar 05, 2020, 01:01 pm
Quote from: oovebei on Mar 05, 2020, 12:45 amApologies for the lack on updates been working like a loon. But week off quite soon so please stay tuned!
Sorry you've had such a rough work time!  I can't wait to see what you share with us.