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Side-projects , more games

Started by Prime_8, Jun 18, 2019, 06:55 am

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ozylot

Cool project! Loving the detail on the base
- Ozy -

Prime_8

Thanks, man.

I have not felt too much like coding today. so I did more work on the base.

I have to unwrap some more faces yet.

I really should do some code tho. LOL

Blender 2.8 Is making this so Dang easy.

Prime_8

ok tested in the running game.

I can see I need to add the Team colour meshes(flags) to the bases.

Prime_8

oh also for you guys who like to make greebles and detail maps and such ..

try this to take the work out of it


https://windmillart.net/?p=jsplacement

it's free and easy .  makes 8K maps.

i attache da result, I used to make a height map in blender 2.8
its what I used to  make the height map that inspired the base

scifidude79

I like the green outline better than the disc.

The base looks cool too.

scifieric

I don't know what happened to my posts, but great job Prime_8!
3DSciFi.com  Welcome!

Prime_8

scifieric

GREAT to hear your voice again, Scott!

I meant to ask if you were going to have ships explode if they hit land at a certain speed, or if they bump into another ship.

Beautiful work!
3DSciFi.com  Welcome!

scifieric

Spectacular work!  To answer your question, yes, I like to get lower into such a scene, but that's me.

I can't wait to play!  I often have the urge to go hunting for your BSG game!
3DSciFi.com  Welcome!

Prime_8

yeah  there might be damage on land hits . but i'm trying to make the AI avoid it .

I have a good portion of the lower level of unit movements working now .  The more complex behaviors , like hunting . LOL

lots more to go .

https://youtu.be/0hTOsEhlCdg


video shows it working as is now. i need to add camera smoothing to the TAB hopping between ships.

scifidude79

The ship movements look much more natural now.

scifieric

Very cool, Scott.  I'm impressed!
3DSciFi.com  Welcome!

Prime_8

thanks guys . I need to make them slow up a bit when they get  close to the final destination , so they slow down just a touch. should stop over shoot.
 ten i need to  look at flocking .   specifically 2 aspects ,  1 keep healthy distance from other ships and such , and 2  detect in a ship in in the path to the current waypoint . If it block by other ships, possibly pause the seek  , and wake it up every  500ms  to see if it not blocked.

also i want to  get  guns having a target ( Shift + right click ) they can track . fixed spot or possibly moving enemy

Prime_8

did not feel like coding when I got home so I tackled the fog, so I can do my old trick of making the world look much bigger than it is

scifidude79