3DSciFi

General Category => 3D Works In Progress => Topic started by: MadKoifish on May 08, 2019, 06:11 am

Title: MKF's Random Trek Crap!
Post by: MadKoifish on May 08, 2019, 06:11 am
Rebootan.

Mess up updates that were missed, though many of you probably just saw them elsewhere anyhow.
(https://bolidecascade.files.wordpress.com/2019/05/yeager-147.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-147.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-148.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-148.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-149.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-149.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-150.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-150.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-154.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-154.jpg)
(https://bolidecascade.files.wordpress.com/2019/05/yeager-157.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-157.jpg)
(https://bolidecascade.files.wordpress.com/2019/05/yeager-158.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-158.jpg)

ugh lack of window size adjuster means loads of scrolling in a tiny window. Hopefully code is the same as elsewhere.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-160.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-160.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-162.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-162.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-163.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-163.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 08, 2019, 06:13 am
Knocked up stencils for the nacelle pennants. I am unsure what to do here as per standard you would have the registry here but on all four nacelles? Also if I should mirror the pennant decal or flip it to be right side up on the lower nacelle. It is mostly a design thing for me atm because if I have both upright it means it conflicts in angle to the nacelle itself. I guess it is a minor issue mostly one of lazy vs having to have disparate stencils to deal with then doing other modeling around them such as panels etc.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-164.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-164.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 08, 2019, 09:16 am
Looking great, bro.

The Constellation class has the registry on all four nacelles.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 08, 2019, 10:30 am
Missed those update as I don't frequent other sites anymore.
But I love what you done and you brought back the spikes.

As for the Reg issue, why not have the ships name on the top nacelles and the Reg number on the lower ones?
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 08, 2019, 10:51 am
Oh wow!  This is looking brilliant, Madkoifish!

I was thinking of something like Registry on top, simple banners below, but I think Chris (scifidude79) has mentioned president, if you want to follow something established.

No matter your choice, I'm certain it will look spectacular!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 08, 2019, 10:54 am
I was thinking about putting the ships name on the lower one. Spikes are contentious,they are in the nacelle layer atm so I have not decided if I will or will not. Ships registry means it should, but eh.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-165.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-165.jpg)

Need to do something about that shuttle bay "shelf" as it looks silly in side ortho. I am also considering dumping the WEDGE/Daedalus impulse drives for something more like my rereconnie has or something else. I used them originally to be lazy.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 08, 2019, 11:13 am
I like it with the name on the bottom nacelles. :)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 08, 2019, 12:24 pm
I like what you have done with the ship reg.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 08, 2019, 11:17 pm
Your demonstration image is fantastic!  I too like what you have set up! Excellent!
Title: Re: MKF's Random Trek Crap!
Post by: Lee on May 09, 2019, 10:23 am
Its looking good. But you're right about the shelf. Looks a bit tacted on at the moment. Maybe some kind of support on the bottom?
Title: Re: MKF's Random Trek Crap!
Post by: Road Warrior on May 10, 2019, 11:47 pm
Looking GREAT Dan!!!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 11, 2019, 09:55 am
Decided to dump the entire halfround area. I changed out the impulse drives but not sure if what I have now is what I will go with in the end.
(https://bolidecascade.files.wordpress.com/2019/05/yeager-170.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-170.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-171.jpg) (https://bolidecascade.files.wordpress.com/2019/05/yeager-171.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 11, 2019, 10:18 am
I think it looks better like this than with the round piece.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 11, 2019, 02:10 pm
I agree with Chris it looks much better than before.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 11, 2019, 04:16 pm
I think this does look great!  But either way seems great to me!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 12, 2019, 08:29 am
Backside and underside details and a look into the grill bits of the impulse drives.
(https://bolidecascade.files.wordpress.com/2019/05/yeager-174.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-177.jpg)
(https://bolidecascade.files.wordpress.com/2019/05/yeager-179.jpg)
(https://bolidecascade.files.wordpress.com/2019/05/yeager-180.jpg)

I am rethinking the aft torps as it is a bit of a cop out to just cut a hole in and insert the bits. I am thinking more of what I did for my re-re-connie yet again.

(https://madkoifish.files.wordpress.com/2019/05/rex2connie-241.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 12, 2019, 12:59 pm
Oh, that's just pretty!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 12, 2019, 01:36 pm
I really like the impulse engines. I always look forward to seeing how you're going to do bits like that for each ship, as you come up with some awesome looking bits. :)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 12, 2019, 03:03 pm
Loving the details.

If your going to go with the re-re-connie trops. I look forward to see what they look like on this girl.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 12, 2019, 11:06 pm
That lower image is what I had done for the re-re connie. It is a image of what I am thinking of doing.

Integrating that into the area I have the aft torps is the issue atm as doing a inset into a bulkhead like shape on the hull like that is a bit dodgy. I might have to loose that detail or alter things some maybe even drop to a single tube.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 12, 2019, 11:33 pm
It looks good. Having them the same adds some nice continuity to your ships.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 13, 2019, 04:55 am
Yeah I know that from your re-re-connie trops.
I was saying that I look forward to seeing what they look like on this ship. ;)
Title: Re: MKF's Random Trek Crap!
Post by: Road Warrior on May 13, 2019, 01:00 pm
Very nice work on the new aft section details.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 14, 2019, 06:39 am
Welp it came out ehhhh OK I suppose.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-183.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-184.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 14, 2019, 08:46 am
It does not look that bad, but I guess putting two side by side not going to work.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 14, 2019, 09:00 am
It looks really good to me.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 14, 2019, 09:21 am
I think it looks cool!
Title: Re: MKF's Random Trek Crap!
Post by: Lee on May 14, 2019, 09:37 pm
I think it looks pretty good
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 15, 2019, 10:25 pm
Quote from: Freak on May 14, 2019, 08:46 amIt does not look that bad, but I guess putting two side by side not going to work.
Yeah there just cannot be 2 units in this space without eliminating the ridge they sit on. It is something I put in place to replicate some of the stuff in the original STD ship.
Also really the ship already has 4 forward facing tubes so eh dunno. Given it is canon that torps can be targeted and track a path to a target vs LOS shoot and linear trajectory.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 15, 2019, 10:37 pm
Yeah, spatial torpedoes (and photons) in Star Trek basically act like torpedoes in the water, where they lock onto a target and can follow it. They're not rockets. So, they can fire in whatever direction you need them to. Provided you have a correct lock and the target doen't use countermeasures (not really a thing in Star Trek) they'll hit the target.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 16, 2019, 07:11 am
Hmm seeing the NX realise some countermeasures could have been interesting.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 16, 2019, 07:45 am
More doodads and refining of parts.
(https://bolidecascade.files.wordpress.com/2019/05/yeager-187.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-188.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 16, 2019, 10:46 am
Very cool!  I love seeing your models take shape over time!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 16, 2019, 12:19 pm
Those details are looking awesome.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 16, 2019, 12:45 pm
Loving the details.
what's the hatch between the Impulse engines?
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 16, 2019, 10:32 pm
Part of the fusion stack? It isnt a hatch just a domes circular detail.

more details from last night.
(https://bolidecascade.files.wordpress.com/2019/05/yeager-189.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 16, 2019, 11:32 pm
I love all the details. :)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 17, 2019, 12:05 am
Quote from: scifidude79 on May 16, 2019, 11:32 pmI love all the details. :)
I've got to say, "Me too!"
Title: Re: MKF's Random Trek Crap!
Post by: Angry White Woman on May 17, 2019, 02:33 am
Quote from: MadKoifish on May 16, 2019, 10:32 pmPart of the fusion stack? It isnt a hatch just a domes circular detail.

more details from last night.
(https://bolidecascade.files.wordpress.com/2019/05/yeager-189.jpg)

Hmm, and here I was thinking it was a sanitary waste ejection port that always seems to open over liberal planets....Oh well...
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 17, 2019, 07:21 am
I see.
Stunning work as usual.

Quote from: Angry White Woman on May 17, 2019, 02:33 amHmm, and here I was thinking it was a sanitary waste ejection port that always seems to open over liberal planets....Oh well...

LMAO! O that a good one! :D
Title: Re: MKF's Random Trek Crap!
Post by: Road Warrior on May 18, 2019, 04:39 am
Nice work as usual, Dan.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 18, 2019, 10:16 pm
Random small crap and Shuttle ops is in sorta. 2 L shaped stations and a command deck for 2 maybe. It will be a console on rail thing with monitors in the framework and a semi decent view out.
And yeah I need to adjust may materials so the shadow side does not have such strong contrast in the glossy colors.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-193.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-193.jpg")

(https://bolidecascade.files.wordpress.com/2019/05/yeager-194.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-194.jpg")
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 18, 2019, 10:19 pm
It looks great. I like the shape of the section with the windows, and it makes a lot of sense to have windows angled to where you can look down towards incoming shuttles.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 18, 2019, 11:39 pm
thats a bug, forum keeps adding http:// in front of pre made default bbs code.

taking this,
[URL="https://bolidecascade.files.wordpress.com/2019/05/yeager-194.jpg"][IMG]https://bolidecascade.files.wordpress.com/2019/05/yeager-194.jpg[/IMG][/URL]and is automatically turning it into this garbage. As in it alters what is typed in on it's own. Shouldn't do that.

[url=http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-194.jpg"][img]https://bolidecascade.files.wordpress.com/2019/05/yeager-194.jpg[/img][/url]
Because of this links are crapped up so people will have to drag and drop I already have to do too much alterations to stock codebase for sfm. I prefer to compose here but the draft auto saves drive me fucking nuts. I also do not use the toolset here for example adding a link to a selected image code brings up an additional useless dialogue window.

The draft system is bugged too keeps saving them as long as the editor is selected IE type something and leave it, even minimized it'll keep saving on a 1min cycle or something close to. I have this disabled and it is still saving them.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 19, 2019, 12:10 am
Sorry guys.  Should I be investigating other software?
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 19, 2019, 03:05 am
Do they have a community to send bugs or have hotfixes for dodgy bits of code?

Lately I see a rolldown thing that says loading or something as it jerkily vanishes within like .25 sec when posting stuff or changing stuff. ( I have been hunting that element down to just zap it on my end)

Opening threads by the time above the last poster is not taking me to the current post but randomly dumps me 5 to 10 posts back.

The mentioned draft saving (yeah saved like 8 drafts in the time I typed this.)

URL dodgyness with stock or base bb code. As well as the forum using non standard wysiwyg bb code

I would think that there might be fixes or patches out there for it. Some could be corrected by just disabling the feature. Drafts are a bit pointless other than the once a year happenstance someone closes a tab or crashes their computer while posting.

I have not tried any advanced coding or other ways to attach things like videos etc. But so far just 4 annoyances or wtf things that I am sure someone should have noticed or likely patched or fixed.

Oh and if I really want to pick nits I guess I can say the courier font is a bit gross in the post menu, exp as it is tahoma in the edit post area. Just a load of small "uh" things like in the post reply there is no grab section to adjust the field size while it does exist in the edit post field. This is all smf I think as someone is likely just doing one thing while another does something else or pinching bits of code without leveling the style guides.


hell beats F3d atm database error etc. Think that place the software is just eating the server cpu alive.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 19, 2019, 03:15 am
SMF is open source, so anyone can fix bugs, etc.

Though, it looks like we're on an RC version, so it's possible there's some work to do still. Most of the SMF forums I frequent use older versions, without all of these quirks.

Quote from: MadKoifish on May 19, 2019, 03:05 amOpening threads by the time above the last poster is not taking me to the current post but randomly dumps me 5 to 10 posts back.

It drops me at the top of the thread, forcing me to scroll down.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 19, 2019, 03:35 am
Quote from: scifidude79 on May 19, 2019, 03:15 amSMF is open source, so anyone can fix bugs, etc.

Though, it looks like we're on an RC version, so it's possible there's some work to do still. Most of the SMF forums I frequent use older versions, without all of these quirks.

Quote from: MadKoifish on May 19, 2019, 03:05 amOpening threads by the time above the last poster is not taking me to the current post but randomly dumps me 5 to 10 posts back.

It drops me at the top of the thread, forcing me to scroll down.

Odd that, it used to take me to the post that related to the timestamp. But in the last few days it dumps me X# of posts back. It is likely a cookie issue. I know here and sfm keep timing me out like on a 5day basis so I have to sign back in so the password name cookie I just forced them to expire in 2050. The forum soft at SFM has cows when it signs you out and persists as your not signed in after doing so. I have to close firefox and restart it to get the tabs to realign. It lacks a equivalent to a smart recent posts list as it lists all posts in a timeline. So 50 some odd images load at full size in the background from various hosts every time you check the recent posts. VS just showing a list of threads updated since last user activity.
Oh well
But yeah I am thinking there should be some adjustments or patches one could apply to possibly fix bugs.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 19, 2019, 03:37 am
Since I keep kicking this thread up with unrelated content here are some samples of todays work.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-196.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-197.jpg)

figure those insets could be a area where sensors for tracking et could be for the suttle ops and be an area where modules can be pulled and changed out etc. All the consoles and stuff back up to this area with enough room for a access bay to connect things up or change them out.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 19, 2019, 03:41 am
At least you're doing it to your own thread. ;)

Loving the work, as always. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 19, 2019, 01:23 pm
Stuff on those radiator fins or whatever they are.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-199.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-199.jpg")

(https://bolidecascade.files.wordpress.com/2019/05/yeager-200.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-200.jpg")
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 19, 2019, 01:31 pm
They look good.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 19, 2019, 02:11 pm
That is certainly beautiful work, Madkoifish.

As for the errors that keep cropping up, I could make a thread for them and we could put screen captures or quotes in there.  This was the only dark theme for this version I could find.  And you're right, I did select the absolutely latest version.  Sorry guys.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 19, 2019, 03:59 pm
Dan Loving that viewing area and the windows.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 20, 2019, 08:48 am
Mostly just decals and pushing some things about and defining what was once just decal detail. Thinking of maybe going from a pair of phasers to a single unit as it just seems to crowded up there. Sadly this is the only place for them that gives a clear view due to those fins and struts.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-203.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-203.jpg")

(https://bolidecascade.files.wordpress.com/2019/05/yeager-204.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-204.jpg")
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 20, 2019, 09:04 am
It looks good. I like they symmetry of the dual phasers.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 20, 2019, 09:47 am
Man, VERY pretty work!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 20, 2019, 11:22 am
I agree with Chris.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 21, 2019, 06:33 am
More hull details and junk around windows as well as the docking collar obs and inspection decks. The upper divided floors are mostly for upper ship ops and inspection. Most operations related to small docking collar ships would I assume be near to fully automated. This is a area where station and drydock supplies and collars would lock in. The stuff flanking the landing "pad" would have ports for transfers of materiel.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-210.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-210.jpg")


(https://bolidecascade.files.wordpress.com/2019/05/yeager-211.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-211.jpg")


(https://bolidecascade.files.wordpress.com/2019/05/yeager-212.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-212.jpg")

And yes, I have some smoothing groups to deal with.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 21, 2019, 10:54 am
Oh man, that looks beautiful!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 21, 2019, 12:30 pm
I agree with Eric, and your windows always look great!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 21, 2019, 01:08 pm
That looks outstanding. :)
Title: Re: MKF's Random Trek Crap!
Post by: Road Warrior on May 21, 2019, 05:05 pm
Looks great, Dan!!!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 22, 2019, 09:57 am
More holes and some details to the hull.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-214.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-214.jpg")

(https://bolidecascade.files.wordpress.com/2019/05/yeager-215.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-215.jpg")

(https://bolidecascade.files.wordpress.com/2019/05/yeager-216.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-216.jpg")
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 22, 2019, 11:17 am
Excellent!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 22, 2019, 12:26 pm
That's looking really sweet. I like the landing pad for a docked shuttle or pod.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 23, 2019, 08:31 am
This is really Cool!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 24, 2019, 03:52 am
Adding on more panel details and detaching bits here and there to create unique UVWs. Really need to revise my materials though.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-220.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-220.jpg")

(https://bolidecascade.files.wordpress.com/2019/05/yeager-221.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-221.jpg")
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 24, 2019, 11:50 am
It looks excellent to me!  Beautiful work!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 24, 2019, 11:57 am
Yeah, what Eric said.
Title: Re: MKF's Random Trek Crap!
Post by: Road Warrior on May 24, 2019, 12:42 pm
You plan on any more Disco ship conversions?
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 24, 2019, 02:09 pm
Looking Good!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 24, 2019, 10:18 pm
Quote from: Road Warrior on May 24, 2019, 12:42 pmYou plan on any more Disco ship conversions?

No real plans too, this one itself was a whim anyhow. I cannot really make much use of these short of a few renders for the web. (cannot really submit them for SOTL)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 25, 2019, 12:53 am
Quote from: MadKoifish on May 24, 2019, 10:18 pmI cannot really make much use of these short of a few renders for the web. (cannot really submit them for SOTL)
Forgive my ignorance, but why not?  This is better than most of what gets in SOTL!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 25, 2019, 01:05 am
Conflict of interest remember Doug is effectively my boss on that. Also CBS is the parent company effectively. I do not think they would welcome such visual conflict with existing work.

Teh Update,

Spent most of the rest of the night arguing with lights. The raised deck next to the pennant keeps getting in the way so a side light typical of TMP era gets lit up along with the pennant. Which I disliked, tuning them to avoid that means they cannot project far enough along to light the lettering. So various attempts later I have a multi lamp arrangement. Ignore the color tone as I will likely tone all ship gizmos to a warmer light. ATM it is just white, I wish I could adjust by temperature vs RGB color. I am using MR gizmos as photometric just obliterate render times and are much harder to avoid unwanted effects near the gizmo itself. I suppose I could use a hidden LUM object but those are generally ambient vs a projected light and do not reach too far without odd blowout or bleed through. There is suppose to be a projection map on these but I am not seeing it so I might have to swap the bitmap.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-223.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-223.jpg")
(https://bolidecascade.files.wordpress.com/2019/05/yeager-224.jpg) (http://"https://bolidecascade.files.wordpress.com/2019/05/yeager-224.jpg")

Example I use LUM lights on markers, interior lighting and any glow element on or in the ships.

AND RRRRRRR at the blotchiness in my materials. I cannot figure out where the heck the noisemap like grime is coming from. Maybe something in scene is broken or referencing a file that is not there. Max 2013 often does not try root directories before returning to old references when saving files. never had much issue with 2010.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 25, 2019, 02:05 am
And here I was thinking that it looks fantastic!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 25, 2019, 02:31 am
The license from CBS doesn't allow use of anything from Bad Robot or Secret Hideout. It's a copyright thing. (more of that CBS/Paramount split malarkey) It's the same reason they haven't had anything ST:2009 in there in ages, and why they won't let fan film groups use any ships from the new movies.

Ugh, arguing with lights. I think we can all relate to that. The multi lamps look good.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 25, 2019, 06:43 am
It is mostly paramount vs cbs with sotl. I would not be surprised to have more DSC stuff in it next year. Know in another 3 months or so. I do not see any of these STD nose thumbing ships to be allowed in as it is a bit of a smart ass response to the STD ships. I am mostly doing these to show it can looks tos and work. The wedge was less of a jokey asshole response but more of a look at the study models from the titans series.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 25, 2019, 06:45 am
oh guess I coulda uploaded this image showing a different light projection map. Looks more "flashlighty".

(https://bolidecascade.files.wordpress.com/2019/05/yeager-225.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 25, 2019, 09:10 am
That looks good, but I like how the lights look in the second image of your previous post better.

Quote from: MadKoifish on May 25, 2019, 06:43 amIt is mostly paramount vs cbs with sotl. I would not be surprised to have more DSC stuff in it next year. Know in another 3 months or so. I do not see any of these STD nose thumbing ships to be allowed in as it is a bit of a smart ass response to the STD ships. I am mostly doing these to show it can looks tos and work. The wedge was less of a jokey asshole response but more of a look at the study models from the titans series.

Yeah, it all has to do with that retarded split of the two companies. With everything coming back under one roof again, CBS will go back to having full rights of all things Star Trek, so I'd imagine both Discovery and the 2009 reboot movies will go back to being fair game. CBS just couldn't fully license that stuff before. ::)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 25, 2019, 09:18 am
Looking good.


With CBS and Paramount remerging, there is no grantee that the Trek rights will stay with the former CBS.
Once the two companies has merged they will be a major restructure of the company. Hopefully Kuztman and Bad Robot will get the boot. (I hear Paramount is pissed with JJ and Bad Robot. Frist for going over to Disney to work on Wars while still having their office on the Paramount lot and now with them going to work for Apple and still having their offices on the paramount lot.)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 25, 2019, 09:32 am
If they want to be pissed at JJ and Kurtzman for something, they should be pissed at what they've done to Star Trek.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 25, 2019, 09:41 am
STD is CBS so it was never not allowed. The ban was on JJ trek only. Eaves entry for 2019 is proof enough. I would expect that since 2020 was due in nov that there will likely be more STD stuff in the 2020 issue as fans had more time to work stuff up for it. The issue is Doug's disposition and the other artists participating. I got the feeling he was not to happy with it.

Update little light emitters and adjustments to the settings to fill the area more.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-226.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-227.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 25, 2019, 02:25 pm
Well, your work is exemplary.

When the Paramount/CBS merger finally finishes, maybe then.  Your work deserves recognition.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 25, 2019, 08:37 pm
The lights are looking good Dan.

From what I am hearing a lot of people that worked on trek until Ent are hating what has been done with the franchise.
So it not surprising Doug feeling this way, epically when you look at his past before going into the film industry.
He and his friends started if memory service me correctly one of the first Star Trek Fan Magazine back in the 70's in New York.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 25, 2019, 09:40 pm
The lights look fantastic. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 25, 2019, 11:55 pm
Yeah he made some comments on I think Facebook about how STD was treating staff or something. I was never able to confirm as I cannot see anything on facebook as it is a walled garden. IE no membership no access, many seem not to realize this. Outside of this it is mostly a dislike of the direction being taken. More and more I see the more I am pissed about it as well. So much enemy within and non trek like subjects. It seems they just think about allegory of modern times and forget the rest. So far since ENT the story always boils to the failings of the current regime, Star Fleet. St09 was really the only one that had a outside foe albeit one made by the federation even indirectly, all the rest is evil empire federation plots. It is something started up in TNG and had little dashes of along the way through to ENT. It isn't trek and should be avoided as a main subplot or at all. But opinion is what opinion is. :shrug

It is not recognition that is being held back by any merger or restrictions.
Think about it if someone spoofs a major brand label they, the major brand label is not going to want to make or publish anything using the spoof. If anything anyone looking at these ships without context (my reason behind building them) will see nothing but a spoof or stick in the eye to CBS or the respective shows the designs are from.

Already people think my wedge is a "MKF" take on the DISC. It isnt it is may take on the reference material used to create the DISC. Namely those old study models. I did not even use the same variation of the work done on that.

Only thing off the radar for CBS is JJ trek. I dunno where people think STD or even The Picard show is anything but CBS.

I am happy doing book ships or my own designs not related or as retakes to know designs. I mean who knows Doug might want them I dunno. He really only sees what I send to him, least I think it is all he sees as I have no presence in western social media. He likes the wedge but that's all I really know.

Anyhow yesterday was mostly spent hauling water catfood and cat crap granules (trying new litter as summer temps suck for pine pellets and paper grinds, the piss, SO ewww after 2 days). . . . . so I just got some grid planning done after fooling with those lights. Probably have a update in a few hours.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 26, 2019, 01:01 am
Quote from: MadKoifish on May 25, 2019, 11:55 pmAlready people think my wedge is a "MKF" take on the DISC. It isnt it is may take on the reference material used to create the DISC. Namely those old study models. I did not even use the same variation of the work done on that.

I had the same thing with that Enterprise redesign that I did back in 2008. (maybe sooner, I know I have images of my second version from back in '08) People automatically connected it with the 2009 reboot film, even though I built that as a personal project and it had absolutely nothing to do with the film. When I did that model, I don't even think we knew for sure that there was going to be an Enterprise redesign for the film. Yet, somehow it became my version of the Enterprise that could have appeared in ST2009, or some junk like that. Whatever. People are going to think what they want and, lacking facts, they'll just fill in the gaps with whatever they feel like. ::)

Quote from: MadKoifish on May 25, 2019, 11:55 pmOnly thing off the radar for CBS is JJ trek. I dunno where people think STD or even The Picard show is anything but CBS.

Because Discovery was made by a different production company, apparently under the same license thing as JJ Trek. But, it's released by CBS. Confusion like that is bound to happen when you split a company, have multiple licenses for filmed stuff and you have people saying stuff like "it has to be X% different for us to make money." Had it been totally CBS, it wouldn't have to be different at all. **shrugs** Whatever it is, it's not original Star Trek. Maybe people just want it to be different, thinking CBS will give it the ax and go back to classic Trek. Though, I highly doubt that will happen.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 26, 2019, 01:32 am
Well let me say as someone doing stuff for CBS through a licensee? licensor? that there is no written law that says no STD in CBS licensed product. JJ trek of course is off the list as it is paramount.

I think that whole 5% crap is a miscontrusion of some legal bs Paramount and cbs had. I think it had more to do with the split of the ownership of OLD assets IE tv and film. So anything NEW by ANYONE would have to diverge by some visual amount to not infringe on the stupidity of splitting assets which contain the same thing to an extent.

STD is cbs it does not matter who produced it it matters who owns the rights and put up the cash even if it was mooched from elsewhere.

Either case none of it has anything to do to why I wont use these spoof ships in the calendar. If Doug like em then sure ok, if it is ok then that point I will know but ATM I have no plans to do more or use them in any official publication.

OH SMEG man I am rendering out a bits render and I think I see maybe what is borked and causing those muddy spots on the materials. I just do not know what is causing it but back facing stuff 1 is chewing render time and looking like a completely different surface. Might have to wipe all materials and export this to a new scene and attempt to clone off all the default mats from other models by hand.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-228.jpg)
Arrows point at objects containing the same material.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 26, 2019, 01:55 am
John Eaves is the one who started the % different thing with Disco. It's possible he was given instructions to make it different. In his recently released book, he references instructions he was given to make the Enterprise different from the TOS ship. (no specific % different, just different) Though, he may not know why that was and he may have just been talking out of his ass with the % different thing. It's possible that just came from the producers who, despite claims that it would "sync up with TOS," just wanted to do their own thing. But, whatever. I hate this legalese crap.

The ships for Discovery are mostly butt ugly anyway. Just look at how much reworking it's taken for you to make this one look good.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 26, 2019, 02:17 am
yeah, originally I thought it was, oh just stick some tos nacelles on and unclutter some of the lines and done, lol not.

Update on that half rendered vomit it is clearly the material so I have to look into that as other materials applied to it do not produce that vomit so far.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 26, 2019, 02:29 am
If I ever do a Disco ship, it's going to be a complete overhaul to look like it's part of the TOS, or pre-TOS era. Whenever I think about the work involved to make something like the Shepard class fit, I decide I'm better off just doing an original design.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 26, 2019, 03:29 am
Well the Shephard looks a lot like a model done by someone way back in 06 vulcan something was the nick. So I dunno if it would be that much work. Just need to dig at the strut area and figure out that lower hull crap as that is not even trek like. Though you could say the same for the underside of my take on the Cardenas.


Well I cloned over all the maps and settings and rendered it looked fine I go back to figure out what was up with the OLD material and the action of disabling all the maps and re-enabling them and well you can see in the render it looks fine. So I have no idea wtf that was all about.
(https://bolidecascade.files.wordpress.com/2019/05/yeager-230.jpg)
Ignore the bits outside of the boxes as that was prior testing.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 26, 2019, 03:34 am
The important part isn't that you know what caused it. The important part is that it's fixed. ;)

This is what I'm thinking of with the Shepard (attached.) Though, mine would of course be different, but not all that different. So, I come to the question: What would be the point? It's already been done.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 26, 2019, 05:44 am
Well I dunno you could retain the upper hull details on the Shepard.
http://trekcore.com/blog/wp-content/uploads/2018/07/kerala06.jpg
For me what I see is a hull with struts and nacelles with a saucer hanging off that structure. I would then look at some how making a more tos or trek like lower hull.
This view is the one that give me cramps
http://trekcore.com/blog/wp-content/uploads/2018/07/ker1.jpg

can really see how this ship was a precursor to the final shenzou.
http://trekcore.com/blog/wp-content/uploads/2018/07/kerala17.jpg

this thumbnail image makes me think just doing a close hung secondary on a fat neck running the length woud work with a typical large TOS deflector on
https://wiki.bravofleet.com/images/thumb/8/81/Uss-gagarin_ncc-1309_front-1024x602.jpg/300px-Uss-gagarin_ncc-1309_front-1024x602.jpg
MAN STD windows just give me ulcers every time I look at the ships. Too tiny TOO many. makes this ship appear to be a 600~900m long ship. Need to do some leeching off that site I guess. Loads more imagery for that ship class vs others. I was kinda intrested in the one labled malachoski
https://uploads.disquscdn.com/images/76edff5931d6a95e823a1abeea145c0a85bb3a999e0f513a702bf8a6b80bf338.png

as a STO mech is looks a lot better than in the show, it is like they used a ortho camera on some shots of the show making parts look off. As with all the STD ships the deflectors are just ehhhhhhhh as they are all tiny or formed too close to ENT due to the production enforcement of AKIRA layout/look.
link to a mess of views
https://disqus.com/home/channel/thefinalfrontier/discussion/channel-thefinalfrontier/discovery_era_the_malachowski_class/

As for that material wonk Im still at a loss as to what it was as I made it go away by basically turning switches on and off.

Here is the plating I was working on prior to all this with a meh circular mapping. Max hates to project onto flat surfaces with anything but a box or plane projection. Here I have a squashed sphere underneath so there is some wigglies. Likely have to make a custom map for this area and have doubled materials which I absolutely HATE cause tune one you have to go through and tune the other. Some of the inner parts of the grids might become more subtle as right now I have a charcoal like material applied between the panels which is about 1.5" wide. Sadly I still get odd blurry reflections or something from a specific surfacing on the hull color map so I might simplify the maps and eliminate some of the sub pearl effect or really reflection colour on secondary light.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-231.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 26, 2019, 11:22 am
The plating is looking nice. :)

The Shepard might actually work better in the TMP era. Just my opinion. Though, my idea for a TOS-ified one actually used the standard saucer shape, but the secondary hull came down under the saucer and met up at the front, where the deflector was. The top wouldn't have that like the Bonaventure does, instead it would be something similar to what's on my TOS scout:

https://evilgenius180.wordpress.com/2014/10/01/starfleet-scout-pt-09/

The struts would actually be similarly shaped to the ones from the show, and the nacelles would be the more familiar cigar shape. I don't know, I may still do it. But, I'm working on something else right now.

Funny how the design itself is obviously a precursor to the Shenzhou, yet the Shepard itself was supposed to be another ship built for testing spore drives. Then that idea was dropped in favor of the Glenn also being Crossfield class.

The Malachowski is one of the ones I actually like. It's hard to believe STO actually improved a ship, but seeing is believing. That mesh actually looks pretty sweet.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 26, 2019, 01:00 pm
What I have read is it was originally going to be the shenzhou but a change in something ended up with what we got. The long nacelles do say spore drive if that even relates to the stupidly long nacelles. Who knows at this point so much is said as reality that is just likely something some troll on youtube commented as possibly truth or just made some shit up and then accepted after 2 or 3 retellings as fact. Already seen this happen with a few of the rumors some guy on yt commented isn't this X and suddenly a few days later I see all these commercial blogs spouting it as it was a press release from CBS.

Who knows now heh.

STO again what I read supposedly had the cgi models to work from like that diecast monthly ships thing. But yeah the standard 55mm lens perspective in STO vs whatever the hell they had set up on STD made a lot of these ships look better or make sense. Malachoski was very foreshortened like they filmed with a 500mm lens and dollyed the camera way WAY back.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 26, 2019, 09:16 pm
The stuff about the Shepard being originally part of the spore drive experiments is from John Eaves' art book. He has a separate page dedicated to that design because of its original importance. He doesn't say anything about it being an early design for the Shenzhou, but it does look like one.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 26, 2019, 11:26 pm
Thinking it is all tied in planned for the disc then retooled to be used as something else then someone decided to use it anyhow as a filler ship.
Shrug. Not sure I will ever buy the DSC books. Saw a few new trek ship books at barnes but 45usd for the quality of binding was a bit meh to me so I passed. Dunno if those are the same books or not.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 27, 2019, 12:03 am
His art book covers his 30+ years working on Star Trek, going back to his beginnings as a model maker on Star Trek 5. It's a good read and has some good stuff in it, if you like his work. Though, the only part I've read fully is the Discovery part. Most of the ships he designed were for Bryan Fuller, so I'm sure a number of things got changed after they canned Fuller.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 27, 2019, 01:32 am
Probably different books to the ones I saw. Shipyards I think is one 2 books and Designing Starships 2books as well I think, one had a little TOS connie for like 60usd.

Start of grid/panel planning on the saucer.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-239.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-240.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-241.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 27, 2019, 01:43 am
Beautiful!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 27, 2019, 05:17 am
Center panels and rim adjustments. Moved the Phasers as the area where they were was too cluttered as well as the flatness of the saucer prevents a workable inner solution.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-243.jpg)
few renders of the whole thing.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-244.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-245.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 27, 2019, 06:06 am
As Eric said Beautiful! just Beautiful!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 27, 2019, 06:54 am
Yeah, it's looking really good.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 27, 2019, 10:25 am
That is really cool.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 27, 2019, 01:28 pm
Sensor pits, not so sure about the innards but thought it was worth a try.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-250.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-251.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 27, 2019, 01:39 pm
Neat!  They look good.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 27, 2019, 09:16 pm
I like the design of those sensors. It's subtle, but still cool.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 28, 2019, 02:05 am
Extruded out lower panels and altered some of the patterns. And most of the panels have unique uvws so no more continuing patterns.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-256.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-257.jpg)

just decals windows and some detail bits left here.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 28, 2019, 11:00 am
More grids and bits.
(https://bolidecascade.files.wordpress.com/2019/05/yeager-259.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-260.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-261.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 28, 2019, 11:12 am
It's looking great. :)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 28, 2019, 12:46 pm
Quote from: scifidude79 on May 28, 2019, 11:12 amIt's looking great. :)
I'll second that!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 28, 2019, 01:08 pm
Quote from: scifidude79 on May 28, 2019, 11:12 amIt's looking great. :)
agreed!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 31, 2019, 12:11 am
Upper sensors and all paneling in, most of it all has unique uvws so no repeating patterns.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-263.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-265.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-266.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 31, 2019, 12:19 am
It looks really nice, I like the paneling.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on May 31, 2019, 06:49 am
This is very cool!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on May 31, 2019, 10:05 pm
Some random hull bits and window placements on the saucer. Do not think I will have any more holes other than the saucer rim. The white access panels though might go hull color to make them not show up as much.

(https://bolidecascade.files.wordpress.com/2019/05/yeager-270.jpg)

(https://bolidecascade.files.wordpress.com/2019/05/yeager-272.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on May 31, 2019, 11:04 pm
Looking great. I agree that the access panels will look good on the same color as the hull. That's usually how I do those kind of panels.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on May 31, 2019, 11:51 pm
Very cool, very artistic, very starfleet!  Wonderful work!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 01, 2019, 12:06 am
I had them white on other models like the wedge but I think for TOS looks making them hull or close to hull color works.

What I have been spending more time on though is deck heights on the rim. I can get 2 rows of windows if I make those decks 8ft, your basic room height. But at 10ft or 3m I can only get one deck in. When you have a 3m column next to a 5'10" figure it makes the rooms look tall, very tall. The 8ft rooms allow for a 6~10" floor between and a foot or more above and below the closest decks.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-273.png)

Clearly windows would not align to the canon ship as mine would need to be half as large as it is to get the decks to align to have usable windows vs windows near the ceiling and floor.  It does remind me I need to see if I can work that weave pattern into the sides of the rim like on the canon model.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 01, 2019, 01:49 am
Rough placement of rim windows for now. Decided to go with single deck atm and to try to space them in clusters as they are on the canon ship. The double deck layout would have pushed windows to the dark gray line area of the rim and I just did not want to encroach that far to the edge of that section of the ship. Right of way markers should denote left or right of the ship and front to back. Most of the windows on the saucer will have to wait for all the symmetrical detail in their region to be done before I start cutting them in though.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-274.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-275.jpg)
I might be shifting the things upwards some if I do the split grids in this area to match the canon ship.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 01, 2019, 11:53 am
Ok moved those windows up and put in that gridding crap as well as a hatched docking collar thing behind doors. A bit too TMP but less obtrusively visual than a flat faced collar.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-280.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 01, 2019, 12:02 pm
That looks really good. I like the line pattern.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 01, 2019, 02:19 pm
Quote from: scifidude79 on Jun 01, 2019, 12:02 pmThat looks really good. I like the line pattern.
Wow, yes!  I agree!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 01, 2019, 02:34 pm
Yeah the line pattern works really well!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 02, 2019, 05:06 am
Well not much as lost work as system just rebooted on me. I think it is max acting up with maybe a bad lump of ram? as it gets to a point crashes or flop. Dunno had to do the lawn so I went to do that and clean the mess the city or the contractors the city hired to do all the stupid water meter BS.

Anyhow  The crash took out all the decal work I had done for the docking hatches and a few panels around the bottom. I redid it all and decided the text was too much to try to get into the door geometry so it is a separate object now attached to the door. I wanted to avoid it as the AO finds those edges and darkens them but it beats turning edges to avoid errors and constantly returning them over and over as max seems to return them at random times during saves or something. GRRR Image shows the on door decal cut in (fig1) then the separate object attached to the door (fig2).

(https://bolidecascade.files.wordpress.com/2019/06/yeager-282.jpg)

I did get lazy and detach the door frame from the main mesh so I could just rotate it 180 to the other side avoiding mirroring and flopping the text etc.

Hate to say it as I said I wont but I might be picking up that under slung nacelle miranda like ship too. . . . I really should do something else though but damn. . . . I keep seeing images of it. I just really need to get away from TOS and trek period for a while.
(https://uploads.disquscdn.com/images/35ab05a21e8534ac0d379e3f32a4cbab5d47c7e58fd2d75b14b17ef2acfe5495.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 02, 2019, 01:28 pm
The doors and text look great!

And that ship reminiscent of the Miranda, beautiful!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 02, 2019, 03:22 pm
Some edging on the grooves and working the lower hull.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-284.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-285.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-286.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-287.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 02, 2019, 08:36 pm
Oh man, that's beautiful!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 03, 2019, 12:35 am
Sorry to hear about that lost work, bro. We've all been there at least once and it always sucks.

Your greebles, as always, look awesome. I'd love to see your take on that other ship, it's probably the best design from the series.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 03, 2019, 04:02 am
What was worse is I redid it all and then had to give up after dealing with the frustration of hidden edges flipping randomly in max. >_<

Anyhow beginnings of the primary hull panels on the "secondary" I plan to build off these to do sub panels and details like windows etc, sort of how I did the WEDGE Trek.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-291.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-292.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 03, 2019, 08:13 am
Dam that is some sweet work!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 03, 2019, 10:38 am
More stuff in the same place and some tos hatch like things. Kinda wish I had pushed them all a bit further down the spine thing but it angles backwards so I cannot easily cut and paste them further down.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-295.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-296.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-297.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 03, 2019, 10:55 am
Wow!  Love the original series touch!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 03, 2019, 11:09 am
Quote from: scifieric on Jun 03, 2019, 10:55 amWow!  Love the original series touch!

Me too. :)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 03, 2019, 11:29 am
What Eric Said!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 05, 2019, 10:29 am
Not much today as I spent most of the evening replacing the old AC, none too soon too 97f with 94ish H. YUCK.

Anyhow, started out in an attempt to replicate some of the patterning on the canon ship. Then breaking up some of the panels elsewhere. Almost to the stage to start laying out windows.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-300.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-301.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 05, 2019, 10:55 am
Looking good.
Are you planning to put any windows on that "Engineering Hull"?
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 05, 2019, 11:44 am
Nice work!  I love to see this evolve stage by stage.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 05, 2019, 01:11 pm
As mentioned it is in the planning stage. I wont have as many as on the canon ship as much of them would be useless floor holes. And well window counts on STD ships was one thing I hated, not to mention impossible deck layouts etc.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 05, 2019, 02:35 pm
Some more tuning on panels and adding in those black hash marks, They are 50m from the nose of the ship down the length of the hull. I forget what proposed uses they were on the original or if it was random crap or not. 4th mark might not be visible as it sits on the upper end of the hull due to the stupid struts. I might just move it to the bump between the struts so it is not so far from sight lines of the others.

Second image is mostly to show a change in materials for the light blue panel trim. It is the same trim everywhere else vs a darker gray. Originally I was afraid the lighter trim would stand out too much. I do need to work on the reflectiveness and shine of the material. I want to tune it back towards that small TOS frigate I made a while back.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-303.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-304.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 06, 2019, 12:01 am
Looking great. :)

Taking time to replace AC that doesn't work is definitely critical with temperatures and humidity like that.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 06, 2019, 12:37 am
Quote from: scifidude79 on Jun 06, 2019, 12:01 amLooking great. :)

Taking time to replace AC that doesn't work is definitely critical with temperatures and humidity like that.
I agree completely.

If I understand the hash marks, I believe that you're talking about marks that were supposed to show how many feet you were from the front of the engineering hull.  If I have made an error, I apologize.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 06, 2019, 01:08 am
BLEAGH numbers are in, got lazy and just rotated the extruded text to the hull vs stenciling them in as I thought of the PITA of flipping and cutting both sides of the hull. Soo happy I got that AC in was 101 today sheesh, least the humidity is down to 25%

(https://bolidecascade.files.wordpress.com/2019/06/yeager-305.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 06, 2019, 01:10 am
Quote from: scifieric on Jun 06, 2019, 12:37 am
Quote from: scifidude79 on Jun 06, 2019, 12:01 amLooking great. :)

Taking time to replace AC that doesn't work is definitely critical with temperatures and humidity like that.
I agree completely.

If I understand the hash marks, I believe that you're talking about marks that were supposed to show how many feet you were from the front of the engineering hull.  If I have made an error, I apologize.
Yeah but on the 11foot model they are pretty much random 3 digit numbers. I had also forgotten they did not align down the hull either. It is likely some naval thing or aeronautical thing given Jefferies background.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 06, 2019, 03:04 am
Window layouts for the secondary hull. I had only planned the one row but felt I might be able to sneak in some further down the hull. I am debating on if I want to do a large row for the typical arboretum or whatever. This would exist below the blue row between the white hatch and those gray ones. I do not think sticking any windows in front of the strut root and just behind the saucer edge. So the area past the yellow templates is going to remain solid hull.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-306.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-307.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 06, 2019, 04:13 am
The window layout looks good.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 06, 2019, 07:08 am
Nice
The window layout looks good.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 07, 2019, 12:51 pm
Two rows of holes.
Not much else had to fight pcs after having to rewire things due to failing APC units and then hdd errors and all of this after dealing with supermarkets YUCK! SO yeah just punching holes dealing with too many edges crossing those holes etc so on. No rooms yet just a few omnis in the full render to somewhat light up the holes to fake it for now.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-310.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-311.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-312.jpg)

oh yeah I am aware of any errors as some of the detached and bridged panels  that have not be cut are overlapping the hull in places causing a error, these are temp bridges to make cutting easier IE one go of boolean vs doing it multiple times for each panel.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 07, 2019, 01:35 pm
Looking good, as always.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 07, 2019, 10:49 pm
Quote from: scifidude79 on Jun 07, 2019, 01:35 pmLooking good, as always.
Agreed!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 08, 2019, 07:16 am
Dam your windows always look so detailed, even though you won't see the details from a distance.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 08, 2019, 09:38 am
Holes have rooms now.
(https://bolidecascade.files.wordpress.com/2019/06/yeager-315.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-316.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 08, 2019, 12:18 pm
Your rooms always look good. :)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 08, 2019, 02:21 pm
That looks fantastic!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 09, 2019, 02:58 am
Decided since I was going through the drudgery of windows and interiors I should start stuffing textures on the walls so lower windows in with rooms and all the central hull has maps now. I will need to do all the upper hull rooms now as well. Once done it is time to move to those saucer windows. YUCK. Also need to break up those hull plates and uvw them so the patterns do not cross over them.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-318.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 09, 2019, 03:19 am
Looking great, bro.

Boy, windows are tedious, aren't they? I don't know which is worse, those or grid lines when it comes to tedium.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 09, 2019, 04:14 am
Definitely windows, grids at least flow over a hull of various angles and shape. Windows and interiors is a repetitive nausium, same for mapping the interior walls. Just finished up the interiors for the windows I have cut in the upper hull thankfully I can cheat some as rarely can you see that I have a door split by a corner or a wall console in the corner of a room as well. Suppose that is one advantage of TOS era ships, MUCH smaller windows. I should though make a new TOS era map vs this mid ENT to TOS stuff.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-320.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-321.jpg)

One goof that has shown up is my application of materials on the window frames. Lowers are copper then alum top ones are inverted with alum and copper.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 09, 2019, 08:39 am
Your window and window boxes look great. :)

I don't know, I still hate doing grids. They're repetitive too.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 09, 2019, 12:58 pm
That is both an amazing amount of work, and a fantastic amount of detailing!  Well done!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 10, 2019, 07:09 am
Looking Good Dan.

I find doing panels the worst.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 10, 2019, 12:18 pm
More effing windows. These are more annoying as they are of course on the round and well matching those pill windows with the round ones are AUGH as the rounds leave a slightly larger template I need to build the room off of.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-326.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-327.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-328.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-329.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 10, 2019, 12:22 pm
I love the inclusion of that extra internal metal around the window.  Wonderful!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 10, 2019, 01:47 pm
Pain to do or not, they look fantastic when done. :)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 10, 2019, 03:07 pm
Like Chris said, might be a pain but outstanding.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 11, 2019, 02:50 am
Reasons I loath windows,
1 noisy geometery, always random garbage that needs to be cleaned up after boolean. While pro boolean makes a HUGE difference in the lack of garbage there is still crap in things and that means each window cut needs to be inspected.
2 max now does these hidden edges (note image there is no connecting edge to the outer geo. When it places these it always ALWAYS choose the WORST way to add them so I have to go through make them visible by clicking through poly edge vert select and remove them after adding in a new connecting edge.
3 arranging the geometery for cutting. This means having things modeled up to a point I do not need mirroring etc so I can collapse the object and detach the faces set up to boolean out.
4 crossing edges not aligned to the cutting geometery, this means many directions of having to clean them up so they bevel and extrude without distortion of vomit. So yet more repetitive tasks. Generally in the more recent max versions since 2010 I just have to inset the frames and then yank off the geometery that is not original to the edges for the cutting object. Then I can usually bevel inset and extrude the frames without a mess.

Add all of this across X amount of windows on any given ship and UGH. TOS ships not so bad but TMP or TNG ships oh boy. I mean I only did half of my Onimaru and that was nearly 500 windows.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-330.png)

Only windows I could say are not horrible are those key features ones like lounge bays or other non standard window shapes. These I usually loop cut etc by hand vs using boolean.

Grids and edges, least on my models it isnt a repetitive task as much as with windows. I do not have arrant geo to argue with and it is me cutting the faces and either extruding the grids in or extruding the panels out.

I have to admit I prefer the early stages of structuring out the ships.

I would have to say on my list it is clearly windows and UVW unwrapping. Now this might be just because how max does things. UVW is just a mess of lost work undone stuff and crashing messes.


On subject though, any prefrence towards the frames? Copper then alum? (lower parts of the ship) or alum to copper as seen on the older upper window frames?
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 11, 2019, 03:20 am
Speaking of, all the outer window frames cut and extruded. Probably took me longer to render than to extrude and bevel em out. Luckily only that one window had stray verts to clean up so it was only removing the stupid hidden edges and re"edging" the portholes.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-331.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-332.jpg)
you can see the flanges that will become walls for the room boxes.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 11, 2019, 11:10 am
Ok all the rim holes have rooms. Now to debate on those inner facing windows on the upper lip. Oh and the ones below the bridge but I think those might go away and move down a deck or 2 to the "mouth" area.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-333.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-334.jpg)

Looks like my hull material has gone whacky again. Never had this issue before but eh. Maybe too many surfaces in the scene? got a few other ships in there and all their baggage. Maybe should purge a few of them to see.

man last render 1h48min. .
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 11, 2019, 11:46 am
Looking very cool!
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 11, 2019, 03:14 pm
Oh man, that is spectacular!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 11, 2019, 07:02 pm
Forward windows for a lounge and offices I guess. Definitely wont be any fing bridges behind them. Dunno, rendered it out with the rest of the bits and they seem to large. So all this work I stayed up to do might be flushed later in the day.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-335.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-336.jpg)

also not to happy to see those splooches are back again. I think the materials are going whack each time I import something from another file into the file. I recently updated and replaced the TOS shuttle and all of these anomalies in the main material show up.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 11, 2019, 09:30 pm
Looks good, especially since it's a room it should be, not a bridge. ;)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 11, 2019, 11:20 pm
Holy cow!  Those look fantastic!
Title: Re: MKF's Random Trek Crap!
Post by: Road Warrior on Jun 12, 2019, 04:01 am
Damn, man. Nice work!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 12, 2019, 05:24 am
New take on the lounge windows.
old
(https://bolidecascade.files.wordpress.com/2019/06/yeager-337.jpg)
new
(https://bolidecascade.files.wordpress.com/2019/06/yeager-338.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 12, 2019, 07:13 am
I like both sets of windows. But then when you do these sorts of windows they always look so cool!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 12, 2019, 09:12 am
Dean summed up my thoughts nicely. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 12, 2019, 09:13 am
Jambs and interiors and various materials. They still seem a little big vs other openings but I think these are composed a lot better.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-340.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-342.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 12, 2019, 11:42 am
They look great!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 12, 2019, 11:51 am
Indeed, they do look great.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 13, 2019, 02:14 am
Not much of a change but where it was left last night. changed out materials and added a few things. Interior is all temp in a way as I will likely model in some stuff and toss in some furniture as these windows are still a bit over sized. Might adjust them some more too but wont be remodeling them.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-344.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-345.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 13, 2019, 08:08 am
I think the windows look fine as they are, but this is your project so you can not listen to me. :p
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 13, 2019, 08:48 am
Inner rim windows and rooms. So for now I am DONE with fing windows. Unless I change my mind on adding more or altering existing ones.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-346.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-347.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 13, 2019, 09:10 am
Looking great. :)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 13, 2019, 09:24 am
agreed
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 13, 2019, 12:16 pm
I think they look great already!  There's enough detail (even though you say the rooms are temporary) to show that there is SOMETHING in there!  It's wonderful!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 14, 2019, 12:48 am
Various full ship shots to give a overall view of where it is at right now.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-348.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-349.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-350.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-351.jpg)

Kind of not to happy with the nacelles ATM.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 14, 2019, 03:38 am
It looks awesome, bro. :)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 14, 2019, 07:10 am
Stunning just Stunning!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 14, 2019, 10:06 am
mucking about with the nacelles with the idea of integrating some of the patterns and shapes of the canon ship. Dunno about those sipes on that forward cutout so those might go away or become a flat pattern on the surface instead.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-352.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-353.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 14, 2019, 11:37 am
Beautiful work!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 14, 2019, 12:43 pm
I think having it as a flat pattern on the surface would look killer.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 15, 2019, 12:56 am
I got mad and fooled with the main hull materials. Sadly lost some of the tonal color in the reflections but it was the only way to eliminate that hard contrast crap in the shadows. Considering lightening the general hull color too.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-354.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-355.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 15, 2019, 05:26 am
Yeah, sometimes materials are about compromise, aren't they? Anyway, it looks good.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 15, 2019, 06:20 am
Really Liking those nacelles.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 15, 2019, 12:53 pm
Slow day today I guess. Mostly those vents and a mess of small changes as well as the gunk in the warp coil opening.
The little vanes on the vent thing with the orange glow might not stay.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-360.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-361.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-363.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-364.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 15, 2019, 02:04 pm
It's looking great. I really like how you did the coil opening.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 15, 2019, 03:35 pm
Dude, the little vents with the interior lights just make us want to know MORE about what is in that ship!  I'd say it's perfect!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 15, 2019, 09:12 pm
Quote from: scifieric on Jun 15, 2019, 03:35 pmDude, the little vents with the interior lights just make us want to know MORE about what is in that ship!  I'd say it's perfect!
That say it right there!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 16, 2019, 11:15 am
Spent most of the day doing and undoing. Roughed out panel lines so far aft ones are meh right now.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-366.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-367.jpg)

test extrusions.
(https://bolidecascade.files.wordpress.com/2019/06/yeager-368.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-369.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 16, 2019, 11:46 am
Looks good. :)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 16, 2019, 12:16 pm
They do the job well, and as Chris said, it looks good!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 16, 2019, 03:23 pm
very nice.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 17, 2019, 05:30 am
Extruded out and unique uvwing on the panels. Now to stop putting it off and to figure out what I will do for the lower panels.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-375.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-376.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 17, 2019, 07:21 am
These are freaking sweet!
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 17, 2019, 11:23 am
I'm curious to see how you work it out!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 17, 2019, 12:55 pm
HAH I skimped out on it! and did those fin things instead.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-377.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-378.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 17, 2019, 10:07 pm
That looks really cool. :)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 18, 2019, 02:07 am
Quote from: scifidude79 on Jun 17, 2019, 10:07 pmThat looks really cool. :)
Oh man, I agree!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 18, 2019, 06:54 am
just loving the level of detail on this.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jun 18, 2019, 07:06 am
always a great distraction to sit a look at MKF's thread.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 18, 2019, 09:02 am
thanks guys,

Central spine detail. And a few overall renders of the ship to give perspective to the recent work. Mostly to convince me I am not going to heavy with the panels etc.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-380.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-381.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-382.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-383.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 18, 2019, 09:23 am
No your not going to heavy with the panelling. It looks just right.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 18, 2019, 10:55 am
It really does look spectacular.  Excellent work!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 18, 2019, 12:20 pm
I'm glad I waited until I got home to get a better look at those images than my phone provides. Your awesome work deserves to be seen on a bigger screen. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 18, 2019, 01:20 pm
Ok started on the nightmare that are the lower nacelles. Pretty much have had to recut all the edges so I do not have a mess of slanted or angular edges crossing the panels. This in max at least results in a fing mess of inconsistent chamfering. As I am chamfering an edge cut into the hull. KIM you should never chamfer existing edges as it creates "flat spotting" in the geometry. Though I am altering geo slightly by manually cutting vertical and redirecting the horz edges. Maybe I should have shown a before and after lol. Anyhow renders show existing IDEAs of what I plan to do.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-384.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-385.jpg)


I really do not like that forward panel and the midway one with the angle but if I make that panel consistent with the 2 behind it it makes for some janky shapes around that strut mount cowling. Idea of these panels like on almost all my trek/fed ships is they can be removed to gain access to pull large chunks of the drive system out. EG that panel that creates a ring enables them to pull off that whole backside off and access parts en masse. Also seeing as it renders the lower panel line on the 2 aft-ward panels is not really following the hull shape all that well (augh) looks ok in viewport but heh. And well as canon says they can also be used as shielding sections, assuming the emitters are ringing the groove. (not gonna model that crap lol, just pretend all along the sides of the grooves there is a dental molding like detail ringing all along each panel gap.

AND yes, I need to adjust my pennant decals as they stand far too proud of the hull for some odd reason. Likely as all the junk in the nacelles have to be mirrored in the X and Y axis for 4 nacelles alignments are not all centered on all the crap that makes up the nacelles. I did want to semi mimic what they had done in STD making the markings look as if they were more than paint on the hull. Though I am sure it was done less because of the idea of durability and more of a software or time/machine limit.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 18, 2019, 01:38 pm
HAHA yeah phones are pretty bad for detail, everything on them is about brightness and over driven color. Least phones are easy to zoom in and out! I miss it sometimes on my pcs as my eyes degrade.


Ok here is a wireframe cap to show how I altered the edges on the mesh. Part optimization of useless edges as well as altering the flow by manual cuts and manual edge removal.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-386.png)

Blue cowling is still a subdiv object. Aft nacelle cap is detached to mirror the details I was doing on the topside of it. All of this should be welded in once done but often I leave it in bits as long as the detached bits are on a face angle change or inside a groove (which is a face angle change anyhow!) it rarely is a issue in rendering in max. Exporting this would probably turn it into a mess.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jun 18, 2019, 03:59 pm
way cools
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 18, 2019, 09:29 pm
I like what you're doing with the lines. Looking at your geometry, cutting straight lines across that part would cause issues in a lot of software packages. I'm amazed you're able to do that and it comes out so cleanly. That's another testament to how good you are at this stuff. :)

Quote from: MadKoifish on Jun 18, 2019, 01:38 pmHAHA yeah phones are pretty bad for detail, everything on them is about brightness and over driven color. Least phones are easy to zoom in and out! I miss it sometimes on my pcs as my eyes degrade.

Yeah, the zooming in and out is the issue for me. I could have zoomed in just fine to see the details, but you posted full ship shots and those are best taken in on a screen where you can see the whole pic clearly without zooming. The close shot of the back of the nacelles would have been fine, but I decided to just look at all of them when I got home.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 18, 2019, 11:50 pm
Yeah I dunno how many packages would allow you to manually cut like this. What I do is cut then by hand remove the old messy geo off the area. I found I could do this once when I had a super dense area of curves and figures FUK it And it worked out. I also do something similar to alter the smoothing algorithm on things by adding edges in places I want the curve to match exactly but do not want the look it has when rendered.

A lot of the strange tricks are things I picked up looking at others LightWave wireframes. Like removing edges and verts off flat faces. Picked that up off of one of the SFM guys Voyager model. (yes my brain is that useless I forgot his nick) So I know some of it is possible.

I know some would say I should model it so it had the flow I wanted but in max and with subdiv that really is impossible without compromise. That and well I did not know what the hell I was going to do with that section anyhow as this is a seat of the pants project.

lol I think my TOS connie was the only thing I knew what was going to be done with all the parts when I started.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 19, 2019, 12:01 am
Manually cutting with the knife tool in Blender is a crap shoot. I only use it if absolutely necessary. The one in Lightwave worked a little better. Still, as you say, there's a lot of cleaning up to do afterwards.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 19, 2019, 03:27 am
There we go other side is cleaned and marked out for panels.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-387.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-388.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 19, 2019, 04:14 am
It looks good.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 19, 2019, 09:36 am
Panels uvwed and extruded etc.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-390.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-391.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-393.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-394.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-395.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 19, 2019, 12:28 pm
Dam that is impressive!
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 20, 2019, 12:05 am
Quote from: Freak on Jun 19, 2019, 12:28 pmDam that is impressive!
I agree!  Impressive!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 20, 2019, 01:06 am
Decided to fool with photometric lights vs the good ol MR omnis. Also messing with render elements but some of those were a letdown. Basically they allow separations of elements of the render IE spec, self ilum. Sadly it only works on direct view self ilum which is useless as almost all of mine are lensed or are used as ambient, such as rooms and stuff. I still like the slow way which is setting up these passes myself as I have much more control of the output. But hey if I find one in the long list that can save me a few renders >_>

(https://bolidecascade.files.wordpress.com/2019/06/yeager-406.jpg)

I think in the end it is not suitable for WIP as the renders are slow 50min slow. It also adds a lot of noise to the ship, well more like fidelity issues you can see them in the forward heatsinks the grills on the nacelles and some of the panel work (again mostly on the nacelles)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 20, 2019, 08:44 am
Rough composite from the above render.
(https://bolidecascade.files.wordpress.com/2019/06/yeager-405b1.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 20, 2019, 09:09 am
Those both look great, on my phone. I'm looking forward to seeing them on the monitor when I get home.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 20, 2019, 11:23 am
Ah, NICE images!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 20, 2019, 12:28 pm
The ship is looking great and I love that picture.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jun 20, 2019, 10:01 pm
holy frack . way cool
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jun 21, 2019, 09:35 pm
Um desk-topped . :P

my old desktop was just as  big coiled chain of 50cal
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 22, 2019, 05:37 am
lol from ammo for a banned gun to a starship >_> (well dep-ends what 50cal it is for I guess.)

Welp mostly spent the last evening collapsing and optimizing the cowlings then skipped a day sleeping I decided to start adding some more "features" that should reflect the canon model more.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-412.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-413.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-415.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-416.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 22, 2019, 05:44 am
That's looking great. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 22, 2019, 01:57 pm
Mess of small details and more scoops and venty disc things.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-417.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-418.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 22, 2019, 03:02 pm
Dam this so cool. I love the level of details you put into your model.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 22, 2019, 03:20 pm
Madkoifish, that looks simply spectacular!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 22, 2019, 10:41 pm
Looks great, bro. You've gotta have the venty disc things. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 23, 2019, 01:32 pm
Some grids and more small details here and there and mostly busty work like getting those annoying panel latches in. Having to cut them by hand as I figure it is faster than booleaning the stupid things in to the panels. Dunno, could argue either way is slow as snot. heh took most of Rouge One to align templates cut the damn things in and replicate the inset bevel etc that I had used on the Wedge as I wanted them to match somewhat. Yeah they look simple but crossing edges etc means loads of fiddly rubbish and repetitive work as each needs manual attention. inset, bevel, change mat inset bevel material inset material  smooth, edit edges and all while making sure crossing edges are eliminated. BLEAH.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-419.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-420.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-422.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-423.jpg)

I really should have cut panels that outlined the warp coil cut out. Oh well. Hope to be done with these stupid nacelles soon. Afterwords I think all that is left is figuring out what details to do with the struts and just decals all over.

I also really need to think about what I will do for SOTL 2021 I guess if the call comes so I am ready to go. Dunno if I could pass any of these models off but who knows. Though some day I should do a slightly post ENT era ship scene. Maybe I might start a model up for that soon. Thinking of visiting other franchises as well in the coming months maybe Farscape or back to Blakes 7 or even that yamato model. Or my own stuff. or, or god forbid a wars model. lol.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 23, 2019, 01:40 pm
Quote from: MadKoifish on Jun 23, 2019, 01:32 pmThinking of visiting other franchises as well in the coming months maybe Farscape or back to Blakes 7 or even that yamato model. Or my own stuff. or, or god forbid a wars model. lol.
Madkoifish, I'll be interested in looking at ANYTHING you produce.  I would love to see what you do in your own original universe.  I'll be interested in anything, but I'd love to see what's in your head for something you have created.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 23, 2019, 10:08 pm
That looks great. Sometimes, those details can be a pill, but they also really add a lot to the model. Heh, Rogue One is a pretty long movie, 2+ hours, but I've been there before. Shortly after midnight: "I'll just do this real quick...." Next thing you know, the sun is up. ;)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 24, 2019, 07:04 am
Ok all the little hatches are done as well as adding a few. Spent some time making a dummy set of nacelles for some full renders. Some of the small details around the bussards wont match up exactly as I have to re-clone and position these parts.
(https://bolidecascade.files.wordpress.com/2019/06/yeager-426.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-427.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-428.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-429.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-430.jpg)
sheesh took forever to render and clone off the nacelles >_>
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 24, 2019, 09:43 am
She turned out very nice!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 24, 2019, 11:09 am
The nacelles look fantastic.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jun 24, 2019, 11:30 am
crazy details. i love that specular on the patched metal material
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 25, 2019, 12:58 am
Spent most of the rest of the night setting up lights forgetting why I disliked ship rigging with photometric spots. They leve these odd light lensing effects near the gizmo. None of the posted images have this effect as I switched back to the MR spots, though the nacelles are still using photometric for now. I just loath doing this stuff as it is a lot of move about and render move some more alter settings and render over and over. BLEAH.
Anyhow should get some registries in tomorrow I hope unless I do more house work instead.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-431.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-432.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-433.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 25, 2019, 01:33 am
Yeah, light rigging can be a pain. It looks good, though.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 25, 2019, 02:09 am
Nice work though!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 25, 2019, 03:46 am
Blindly following the canon images of this ship in laying out registries, I keep thinking it is wrong and I look up the tos connie and sure enough they got the registries on the lower saucer wrong. Least wrong according to the 11 foot model as it was in the final refit of the model. I think in the version with the tall bridge dark rails around the right of way lights and larger dish had it reversed. So maybe it is a homage to that old layout. I doubt it though. I am going to flip mine to match the more common filming stage of the model.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-435.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 25, 2019, 06:40 am
Looking good Dan.
That is one thing I am not looking forward to on my refit Connie. But in the lighting.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 25, 2019, 12:01 pm
Mostly some reg objects. ATM they are just bent angled bits vs anything cut into the hull or applied as decals. Max lacks a proper shrinkwrap or what not for raw text.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-436.jpg)

(https://bolidecascade.files.wordpress.com/2019/06/yeager-437.jpg)

this one if looked at closely the text is warped. For the curvature on saucer reg, max only has bend which distorts the test. Something I usually have a template curved and manually rotate and align each letter to the hull like how they did originally hence why the leading is all whack on the connie registry. For now I am being a lazy git about it and just warping it. In this case I doubt anyone could really pick it out vs one much larger in scale. I think even path following would warp the text.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jun 25, 2019, 12:18 pm
coudl you  push teh text to an extrueded mesh
the use a matching set of curves that match the hull curves ..  and bool them from top of text so it's upper surface matches the hull curve.
~ in a gam ei woudl cheat and use a normal map and a shader :P
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 25, 2019, 12:36 pm
why do that when I could just detach hull sections extrude a bit to get them just above the hull and boolean them in. Less mess on the facing of the text and it matches the hull exactly. I have done this on over 20 ships so far.

Fucking with splines is a futile waste of life and time. Spline replicating the hull to make cutters and cutting the text would take me 5 hours to do what I can in a hour. What I have posted above took 15min to align the extruded text and it is all still editable atm.

Everyone by now should KNOW I fucking hat textures on hulls exp in max as it makes a fucking travesty of them at an angle. Look at a texture map in any app at a steep angle which in trek ships is almost always and you'll see a DOF effect due to the AA on textures not being able to match the geometery. Some apps can do it decently MAX fails horribly. only way around this is to use super huge maps like 12k just for the text itself.


add in the fact none of this solves the having to collapse the text into an editable mesh and aligning each word to the curve as any modifier will distort each letter in a saucer curve case it means the bottom is wider than the top of each letter. Max has no way to do this without making a distorted mess of the base mesh. Only way I can think of is to use the path tool but that is just as bad as splines as you never know what direction the objects will path. Your spline may point to Y but it'll likely follow a +x+z axis or anything else between. Is much worse when you detach edges off a existing object, the easiest way to get an EXACT path of something.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 25, 2019, 10:29 pm
They did thew lower registries TOS pilot style. Probably a subtle John Eaves touch.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 26, 2019, 01:10 am
Yeah with STD I just cannot be sure if it was a homage or a gaff. I tend to lean towards the latter. :p
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 26, 2019, 03:36 am
Well more decisions, larger or smaller, and curved ship name or as in the render straight. Canon ship both were curved to follow the lateral grids.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-438.jpg)
thinking smaller but space the name and reg out more.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 26, 2019, 04:08 am
I've always liked the look of the curved registry and straight name.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 26, 2019, 07:59 am
Reg is looking good. I like what you did with it on the top of the saucer.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 27, 2019, 01:31 am
Again, beautiful work!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 27, 2019, 09:27 am
Spread the "pill" cancer to the blue panels and did a in between registry layout. And I ended up cutting it into a extruded section of hull as I disliked the shadow edge the text created as it was a flat surface on a not quite flat face. Added white outlines for the hell of it.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-442.jpg)

Anyone know a UBO or adblock script to zap this annoying loading rolldown the forum keeps displaying when I post or move the mouse over some areas. Bloody great annoyance. It is too fast for me to zap or catch. Site is still autosaving drafts when I have that turned off. Oh also this annoying  A NEW MESSAGE HAS BEEN POSTED crap making me click through more steps. Just let me fing post.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 27, 2019, 11:10 am
Looks great, bro.

I can't help with the site issues, unfortunately. I can tell you that I post on a few forums running SMF and they all do the "a new message has been posted" thing. That's just a thing with SMF. It's a pain in the ass when you're in a hurry.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 27, 2019, 11:11 am
The ship Reg is looking great.

Not having those issues with the site though sometime I do get the loading roll bar for a split second when I posted.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jun 27, 2019, 07:47 pm
never see teh laoding bar  yet ...  >

 i think im gonna nuke my phpBB , and install same SFM version Eric has here . and i'll look for the  spot that does the warning of new posts and see if it's a easy mod to silence them
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 28, 2019, 12:43 am
Scott, if you do that, I'll pay you for the mod!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jun 28, 2019, 12:19 pm
Not a real update as I did not have time to do anything but it was stuff from lastnight that was taking too long to render and one I set up whilst walking by the pc. >_>

Tried a proper material vs my jet black lettering material. A bit of reflectivity and roughness. The nose ship name though I am not so sure on. Hence why it isnt cut yet. Actually that whole area of the model bothers me.
Anyhoo a couple of renders.

(https://bolidecascade.files.wordpress.com/2019/06/yeager-444.jpg)
(https://bolidecascade.files.wordpress.com/2019/06/yeager-445.jpg)

Yeah that N has some jaggies or some sort of artifacting going on. Dunno what is up with that, maybe sampling settings on AA or something are way too low for the angle.

All I really need is the code string to block with UBO to not allow it to load thus not show up. I know a lot of sites are starting to be a heavy load as my old samsung tablet can barely browse the net let alone my old Galaxy S 5. Feels like the 133mhz days of 1994 all over again. HAH. Worst offender is Target,com! price matching fing lego and it was like pulling teeth! >_< also some bad ass space stuff coming out and some neat ghost crap, sadly all celphone related but ghost train and stuff lol. Also from the looks of it a PROPER return to the smaller creator buildings no more modular wall BS that made them so ugly the past 3 yrs.  WAY off topic lol.

damned auto hotlinking.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 28, 2019, 12:34 pm
The registries are all looking great to me. :)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jun 29, 2019, 01:27 am
Quote from: scifidude79 on Jun 28, 2019, 12:34 pmThe registries are all looking great to me. :)
I agree!  I love to look at Madkoifish's ships!  There's just so much detail, and yet it doesn't look crowded.  Terrific work!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jun 29, 2019, 01:30 am
Quote from: scifieric on Jun 29, 2019, 01:27 amI love to look at Madkoifish's ships!  There's just so much detail, and yet it doesn't look crowded.  Terrific work!

I agree 1000% with this.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jun 30, 2019, 05:57 am
Quote from: scifieric on Jun 29, 2019, 01:27 amI love to look at Madkoifish's ships!  There's just so much detail, and yet it doesn't look crowded.  Terrific work!

That I could not agree with more!!

Stella work as usual Dan.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 02, 2019, 09:44 am
Small update, adjusted the forward reg spacing and cut it to the hull (detached bit of hull above the hull) and set up some lights and cut a mess of details in the hull around. Just not been feeling up to it lately not to mention since thurs my mid back has been a massive pain. Guess it is age, no more mowing, washing 2 cars then lugging 4  48pack bottled water bundles. . .
anyhow the update,

(https://bolidecascade.files.wordpress.com/2019/07/yeager-448.jpg)
AND, of course the shadows obliterate some of the hull detail. Really thinking to properly fit TOS that whole forward window array should GO AWAY.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 02, 2019, 11:05 am
Quote from: MadKoifish on Jul 02, 2019, 09:44 amJust not been feeling up to it lately not to mention since thurs my mid back has been a massive pain. Guess it is age, no more mowing, washing 2 cars then lugging 4  48pack bottled water bundles. . .
anyhow the update,

AND, of course the shadows obliterate some of the hull detail. Really thinking to properly fit TOS that whole forward window array should GO AWAY.
I'm sorry you've hurt yourself!  Please take care of yourself.  I want to keep seeing your art.

And this looks absolutely spectacular.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 02, 2019, 11:35 am
It looks great, dude.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 02, 2019, 12:29 pm
Very Cool my friend.
Look after your back, I what a pain it can be.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 02, 2019, 12:57 pm
Yeah, I have been dealing with old man shoulder issues, left arm cant reach what it used to. heh. Odd how sudden these things are and how they linger and wont go away. Sucks as I have outside things need doing and the weather was cool enough to do them but the bones say NO. bugger.
Anyhow got some stuff extruded lined up and whatnot, so a leave it for bed post
(https://bolidecascade.files.wordpress.com/2019/07/yeager-451.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 02, 2019, 09:53 pm
I like it without the windows. While I liked the windows, they definitely seemed more late TNG-era.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jul 03, 2019, 02:12 am
I'm a detail junkie so I loved the windows, having seen both my mind says " ah blast doors/shields "

Older I get the longer simple bumps and bangs seem to take to fade.
~ our freaking weather here has been all over  18deg at day and like 4 deg her at the coast at nigh all levels of humidity. it warmer now, not going below 8 at night most night now. LOl but icebergs just of coast actually cool the onshore air for us.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 03, 2019, 06:03 am
Nope the windows just go away. Plan is to add sensor arrays and a surface deflection system. It can explain why the hull is exposed here as a central style of sensor array vs the ones on the saucer bottom. I have left little blue areas where stock window cutters MIGHT be used. I did though consider redoing this whole area to have a smooth puck like shape. But I decided I did not want to toss out all of the details.

(https://bolidecascade.files.wordpress.com/2019/07/yeager-452.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/yeager-453.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 03, 2019, 06:42 am
Looks great, dude.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 03, 2019, 08:29 am
Render to show it in place. Took 2:20min sheesh. Need to change that blue luum as it is causing a tonne of spill.

(https://bolidecascade.files.wordpress.com/2019/07/yeager-454.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 03, 2019, 09:08 am
While I liked the windows it made the ship more TOS-TMP era.

Looking forward to see where your going with the sensors.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 03, 2019, 11:20 am
Quote from: Freak on Jul 03, 2019, 09:08 amLooking forward to see where your going with the sensors.
Same here!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 05, 2019, 03:25 am
Sensors are just going to be suggested panels etc as it would be something very jefferies where the units are accessed from inside. Pretty much everything between those pillars is sensor arrays or deflection coils.

Not much changed in the last few days blew the back mowing my 7ft weeds in the backyard. Thought to leave the borders long boy that is a mistake in this crap city, just noxious weeds. . . .

Added in those thingies around the right of way markers and adjusted some hull shapes before cutting in more decals to suggest what would be behind them. Might mark in some panels etc along the way too. Yanked off some of the yellow light from the deflector. Thinking I should look at cutting some patterns into it vs the glow bits. IE aligning it more towards my wedge model than the canon one.

(https://bolidecascade.files.wordpress.com/2019/07/yeager-456.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/yeager-457.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/yeager-461.jpg)

Some times I look at this and think maybe I should start over! lol
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 05, 2019, 12:15 pm
Very pretty work.  And while I don't want you to start over, I'm curious what you would turn out!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 05, 2019, 12:36 pm
Sorry to hear about your back, dude. :(
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 07, 2019, 05:20 am
While I said I was sick of flat ships Here I am posting changes to yet another one. Not sure if I will go with this as the new project or not but I was looking at what needs finishing and opened this one and decided I really did not like the whole deflector lower hull arrangement. Even with the current changes it means the entire back rail and forward and lower saucer shields are going to need work or redoing.  You can even see where the forward saucer bits have holes as how this ship is made large parts all interact with other parts.

Image to give an idea where it WAS
(https://bolidecascade.files.wordpress.com/2018/03/tsukuru-nx-0446.jpg?w=300) (https://bolidecascade.files.wordpress.com/2018/03/tsukuru-nx-0446.jpg)

(https://bolidecascade.files.wordpress.com/2018/03/tsukuru-nx-0436.jpg?w=300) (https://bolidecascade.files.wordpress.com/2018/03/tsukuru-nx-0436.jpg)

(https://bolidecascade.files.wordpress.com/2018/02/tsukuru-nx-0342.jpg?w=300) (https://bolidecascade.files.wordpress.com/2018/02/tsukuru-nx-0342.jpg)
The Updates,
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0455.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0456.jpg)

Plan is to patch the new bits to the old so ignore the upper spine and forward shield bits that are clearly part of the working SUBDIV object. There are chances that some parts like nacelles might get replaced as well. I hope to not change too much so it still remains conceivably the same ship sans changes from the SOTL usage.  Anyhow ignoring bits that do not align or bits submerged in hull I think what I have is much better than what it WAS. I am debating altering the deflector surface to be at an angle like the SOV vs the square to the ships centerline. Mostly because it makes the deflector sit so far into the hull. Also the top side render still shows some of the iffy things I disliked. Mostly the neck rails as they run into the deflector flair. It is not as bad as it was in the original as it looked deceptively narrow.  I also have toyed with loosing the strut layout and have them grow from a pod shaped secondary hull instead, allowing me to eliminate the awkward "butt". KIM though the butt as it is is all messed up as it is a area of converging edges and needs work towards the end of the adjustment phase as bits here cannot be added until I finalize the rest of it.

Need to get this aligned to my newer rigging of lights and other rendering settings.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 07, 2019, 01:19 pm
Man, you are rough on your work.  I think this thing looks sensational!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 07, 2019, 02:28 pm
I have always liked this ship.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 07, 2019, 04:14 pm
Nearing the point I can loop edges and collapse and start integrating it into the older bits.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0460.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0461.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 07, 2019, 09:09 pm
Beautiful!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 07, 2019, 09:34 pm
Looks great, dude. Like I said on SFM, I remember this ship. I've always liked this one. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 08, 2019, 05:12 am
Lost some paneling, thankfully it was easily yoinked off, so the new bits are welded in and ready to go.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0463.jpg)


(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0464.jpg)
and yes these are from earlier today, had to take a break. Think I need to adjust materials or just outright replace them as this takes a while to render.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 08, 2019, 07:02 am
I have always love the level of detail on this ship.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 08, 2019, 08:49 am
Ok forgot I wanted to give it a new butt. So here we go. More patching of bits in the future. Idea is maybe to alter some of these parts out back to allow for a cargo bay in addition to the ones in the saucer.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0465.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0466.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 08, 2019, 11:11 am
It looks great. Like Dean said, this has great details.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 08, 2019, 05:36 pm
"I like Big Butts and I can not Lie!"

Nice Dan.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jul 08, 2019, 06:55 pm
liking that rounded smooth look at the back.
It's nice to see the larger sweeping smooth curves and when you get up close yo see the hard surfaces as details that conform. very cool
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 08, 2019, 11:11 pm
Excellent work, Madkoifish!  This is beautiful!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 09, 2019, 07:38 am
Ok some tuning for a hour or so and then collapsed and welded in, so the ship has a new butt. Setting the borked material shuttle in place it looks like I could just put a door in that recess and be done with it for a cargo bay. >_>

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0467.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0468.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 09, 2019, 11:12 am
Nice!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 09, 2019, 01:43 pm
Corrugated garage door and a rough interior. Doubt I will do anything beyond this as I did for the saucer bays.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0469.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0470.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jul 09, 2019, 04:14 pm
looks mad.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 09, 2019, 10:08 pm
Hm, it does kind of have a face look to it. ;)

Great stuff as always, bro. :)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 09, 2019, 10:41 pm
It looks fantastic!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 10, 2019, 06:50 am
Very nice.

Quote from: scifidude79 on Jul 09, 2019, 10:08 pmHm, it does kind of have a face look to it. ;)

I did not see it until you mention it, now I can't un-see it!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 12, 2019, 01:31 am
Plasma flush vents in and a mess of grid cuts but those are invisible atm as they are just edges all over the strut and central hull. Think I have some more work before I can chamfer and extrude those out. Also some AO puke.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0471.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 12, 2019, 11:08 am
They look good. I like the blue glow.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 12, 2019, 11:37 am
Quote from: scifidude79 on Jul 12, 2019, 11:08 amThey look good. I like the blue glow.
i agree and me too!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 13, 2019, 02:18 am
updates of various things chamfered out the grids messing with the strut joint and added some other details about the ship. Most are all just decals atm as I work things. Example of one is the lower edge of the central hull panels I like all views except from the rear as you can see the lower edge curves due to the strut profile. Tempted to cut it flat from the side view to eliminate this but I dunno as it might screw up other angles of this area.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0472.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0473.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0474.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0475.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 13, 2019, 01:43 pm
Madkoifish, this looks sensational!  Wow!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 14, 2019, 11:09 am
More grids and whatnot. Ignore the 2 turned edges.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0476.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0477.jpg)

and no I have not yet decided how to lay out the lower Phaser arrays. Hell I hope I remember how I did them for this ship EG the numbers and settings used. Heck I have been having to eyeball a lot of stuff as I have forgotten extrusion depths and bevel amounts on a lot of the bits on this thing. I likely have notes somewhere on them. >_>
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 14, 2019, 01:56 pm
Quote from: MadKoifish on Jul 14, 2019, 11:09 amMore grids and whatnot. Ignore the 2 turned edges.

and no I have not yet decided how to lay out the lower Phaser arrays. Hell I hope I remember how I did them for this ship EG the numbers and settings used. Heck I have been having to eyeball a lot of stuff as I have forgotten extrusion depths and bevel amounts on a lot of the bits on this thing. I likely have notes somewhere on them. >_>
I didn't even SEE turned edges!

And you keep accurate notes on spacing and extrusion depths and bevel amounts?  Color me VERY impressed!  I thought everyone just eyeballed everything.  Seriously.

Excellent work!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 14, 2019, 02:42 pm
nope I notation things like windows and grids so it is all the same everywhere.
Windows are
inset 1
bevel 1 ex 1
change material
inset 1
bevel 1 ex1
extrude 3
change material
extrude 3

Panels I try to keep a 3" outer gap with the insides about 2" to 1" I use SAE over metric mostly because of old projects had me set things up for that.

not sure anyone picked it out but the scoop had some issues so a new one is patched in. No funny dimples in the gloss/reflection and no wobbliness on the shallow lip. Dunno how but things got moved about back there. Almost reverted much of the surrounding area and altered the entire look of the cutout so it would be flat on the Y and scoop down to the hull with a little convex-ness but meh. I did not want to cut those damned grids again.
A few other changes but not much sadly for the 2 hours work. 

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0478.jpg)

Also looking at a old paintover I did on the rough model way back then I oddly placed the phasers on the strut base and only 2 small ones. Dunno. I might warp a pair on the leading edge of the dark hull bit. Then again I might just stick to the painting.

the paint over for reference.
(https://bolidecascade.files.wordpress.com/2016/10/tsukuru-nx-0187a.jpg?w=300)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 14, 2019, 09:35 pm
It's looking really nice, dude. :)

Quote from: MadKoifish on Jul 14, 2019, 11:09 amand no I have not yet decided how to lay out the lower Phaser arrays. Hell I hope I remember how I did them for this ship EG the numbers and settings used. Heck I have been having to eyeball a lot of stuff as I have forgotten extrusion depths and bevel amounts on a lot of the bits on this thing. I likely have notes somewhere on them. >_>

That's one thing I hate about leaving a project and then coming back to it, trying to remember things like intrusion depths and whatnot, to keep things consistent.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 15, 2019, 01:59 pm
Oops, forgot to post these loads of small adjustments to the grids, still some needed to be worked on as well. And cloned up some new phaser strips from the clone objects I found in the junk layer. Decided on a simple strip vs warping it to the hull across the belly as the original intent of this ship was to have that area as a large deflector surface for experimental FTL stuff. So off to the strut base they go. >_>
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0481.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0482.jpg)

Looking at things I might have to go in and re-cut or alter the grids on the forward shield bits that cover the saucer. You can see the grids are really weak looking there. I forget what extrusion chamfer etc that was used there but they seem a bit faint. Might be able to fudge it with materials though . Then again I might just pull em off and patch in new hull and cut them in a new pattern.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 15, 2019, 09:31 pm
Looking great, as always. I like your phaser strips.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 15, 2019, 11:45 pm
I thought the panels look great!  Keep going, Madkoifish!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 16, 2019, 12:15 am
Quote from: scifieric on Jul 15, 2019, 11:45 pmI thought the panels look great!  Keep going, Madkoifish!

His panels always look great. But, you know, if he doesn't like them, they've gotta go.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 16, 2019, 09:21 am
It is a mostly a spacing thing and matching curves. You can see it in the grid above the lifeboats. Max2013 has issues of cutting where you really want ti sorta goes where it wants sometimes. Older versions did not suffer this so clearly the programmers do not use many tools to find these bugs in core tools. -_-.

Update----->
Slow day, only got some small fixes in the grids done and realized I had some room further back to relocate the docking collar on the neck. I had planned some windows here but I could still have some but figured it might be a cleaner approach vs skimming the saucer. Guess same argument could be made for being near the bussard for extension collars from stations and larger ships but I think those would likely dock via some hidden hatchway instead. Either way easily changed later on.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0483.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0484.jpg)
and yes a screen cap cause I am not willing to deal with rendering it out.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 16, 2019, 11:14 am
Looks great, dude. There's nothing wrong with screenshots, we all post them from time to time.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 16, 2019, 12:06 pm
Ok, calling it quits for now I think. I might have to redo all of this and hopefully heh I have a autoback or save that is set just as a rounded things. Anyhow the reason I say this is if you look the outer vent is thinner than the inner one so the edges taper making the openings not consistent across the strut. The way i modeled it it should not have happened so somewhere I slipped up on something or did something wrong.  I mean there is nothing wrong with the taper, I just like the idea each opening is the same so the parts were assembled as a series vs custom for each hole. Idea is these would act like the bussards in attracting rarified matter in space to help flush out the plasma in the strut and nacelle system. IE intake and exit out the top. I dunno exactly how it would work without some sort of "force" being applied. I guess just a tractor to jettison the plasma would work unless it was under some sort of pressure. Think of a straw or tube of water with one end blocked. If no one likes that pretend these are long narrow manipulation deflectors for slipstream drive!

I had planned a lighter blue glow for this but dunno I think the vents would be closed during normal operation and the plasma would run back like coolant through some sort of evaporator or radiator system to reset it for another go through the AM reactor to be all magnetoed or whatever the fuq is done to the plasma to charge it up and foolishly run it through the consoles and every part of the ship as well as the nacelles. Oh second image I have pushed the venty slot thing back into the hull more.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0485.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0486.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 16, 2019, 12:11 pm
Pretty!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 16, 2019, 01:19 pm
Anyhow clearly I kept at it and reworked them. The openings are a bit larger than I originally wanted but the overall structure is what I had aimed for. Still cannot figure what I messed up but the bits are much better this go round. Just need to adjust the materials.

Then again I am reconsidering what the bits inside should look like maybe copper bull nosed things inside vs the multi shrouded vents. :p
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0487.jpg)

oops looks like I missed some smoothing on a few faces. Though it could be turned edges as there is a mess of ngons on the sides that need checking. (pesky hidden edges thing in max) YUP pesky hidden edges in the ngons, fixed now.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 16, 2019, 02:49 pm
Stunning as always.

You know looking at that neck, to me it scream that this ship docks with an even larger ship and breaks off to go on long term mission.

Think a larger Starfleet Generations ship, with this attached to it.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 16, 2019, 11:09 pm
If you hadn't said anything about the faces, I would have assumed it was part of the design!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 17, 2019, 12:08 am
They look really nice.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 17, 2019, 04:22 am
Third times a keeper. Second ones were just too deep for my liking.

second grills from last night:
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0488.jpg)

final.
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0490.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0491.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 17, 2019, 06:42 am
They look great.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 17, 2019, 10:35 am
I like the new Version.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 17, 2019, 12:20 pm
Very, very nice!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 17, 2019, 11:56 pm
Yesterdays update. Had to redo a compression seal on something so not much work. Just planning of grids and panels. Though some do not really show up in render due to the material applied. Guess I need to get some transporter emitters on there somewhere.
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0492.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0493.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 18, 2019, 12:03 am
Naw, transporter emitters are totally overrated. ;)

Seriously, it's looking good.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 18, 2019, 10:44 am
I say this a lot about your work, but it really is beautiful.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 19, 2019, 10:09 am
Ship butts ship buts always ship butts. . . . . working the underside of the warp cutout scoop thingie. Gray bits likely will conform to cargo access bays for workbees to get large bits into that area. Mostly due to layout it would be deflector control or comms stuff as the warp core is forward of this area of the ship and ejects out the top.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0495.jpg)

only the one render as there has been little time the last few days to work on her. Hopefully it will look a bit less cartoony as I start getting these bits as geometry instead of colored bits of hull.
I had planned to put this away for the week to work on something for the 20th but I have not found any assets and well, did not plan well enough to have built my own in time.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 19, 2019, 11:28 am
Looks VERY nice!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 19, 2019, 12:25 pm
Yes, it does. I like the details. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 20, 2019, 01:42 pm
So much for getting a lot done. . . . dunno how well some of the black details will show on others displays but there is stuff in there >_> Likely adjust the material later on to pick up more "spec" Also need to spend some time exploring the ships materials to see what I had done for alt hull mats so I can do these stencil only details in something that stands out a bit more.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0502.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0503.jpg)

Work bee for scale, just pretend it is whatever they use in the late 2370s. (figure this would be 2376~8ish timeframe. )
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 20, 2019, 10:19 pm
It's looking great. :)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 21, 2019, 12:53 am
That does look beautiful!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 21, 2019, 06:05 am
Love it!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 21, 2019, 12:24 pm
Welp more of the same I guess.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0505.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0506.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jul 21, 2019, 04:36 pm
looks great. the black or dark areas show fine on my old monitors.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 21, 2019, 09:43 pm
Yep, it looks great.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 22, 2019, 02:45 am
Well, think I wasted my time cutting all these black bits in as I forgot to reference the old black panels so the outlines to not match up at all. And yes a large screen cap vs a render. Debate is to inset the existing black bits and add the inner frame and line to make them match up or wipe all the internal bits and start over so I can do the existing outline in the proper scale. Sadly due to the shape and geo I cannot just extrude them as a whole or inset to produce the white line. So it means it is all cut by hand and repeatedly looked at in perspective to make sure it is as even as possible.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0508.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 22, 2019, 07:26 am
Distracted by some blog work, man that thing just chews up ram and slugs Firefox down like eugh. Need to update my client I guess. Refuse to use the newest version with all the telemetry crap in. These companies should pay us for our systems with how much they are using them for profit. Fucking Ferengi.

Anyhoo this is one of the ideas I had to not throw out the work I had done. YES, another screen cap. Sadly I have to undo it to properly set up the insets as they were much larger than I thought. Ones near the registry is 10 inset to the white and the stripe was 5 inset. lol I had only done like 5 and 3.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0509.jpg)

lol you will have to drag the image into a new tab/window to see the changes. Did it as a large cap so it can be compared to the forward panels.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 22, 2019, 08:01 am
Well that suck, but if anyone can do it in no time that would be you!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 22, 2019, 08:49 am
Renders of it all. Sadly SEGMENTATION. Have to sit down and decide that I will do about it.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0510.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0511.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 22, 2019, 11:25 am
Shame about the segmentation, it looks great otherwise.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 22, 2019, 11:38 am
Quote from: scifidude79 on Jul 22, 2019, 11:25 amShame about the segmentation, it looks great otherwise.
I agree!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 23, 2019, 05:54 am
Ok maybe this is a waste of time and life but working off some of the segmentation. Luck is there is so much going on here I can chamfer them out at the gain of some ugly wires. Though some are cleaning it up. heh.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0512.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0513.png)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 23, 2019, 07:11 am
That look great!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 23, 2019, 10:52 am
I think I got em all. Might be some iffy bits here and there but I am not spotting them ATM.
Sorta not liking the outlined outlines but a bit late now meaning Id have to revert quite a ways back. But dunno.
Either way how it sits for now.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0515.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0516.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 23, 2019, 10:58 am
I like it with the outlines.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 23, 2019, 12:22 pm
It looks good!
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jul 23, 2019, 03:41 pm
"Fucking Ferengi."  so fracking true.

I have be testingteh new Opera that claims to let you set how much ram and cpu is can use ( supposedly for gamers). the only issue I have with it vs regular or chrome is, it now has a freaking game store built-in.

give it a year or two and our smart appliances will have game store portals. LOL

Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 23, 2019, 09:01 pm
Quote from: Prime_8 on Jul 23, 2019, 03:41 pmgive it a year or two and our smart appliances will have game store portals. LOL
You should pitch it to a major appliance company and get paid money for it!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 23, 2019, 09:46 pm
You did a great job cleaning up that segmentation. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 25, 2019, 01:23 pm
Small details and a tractor emitter.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0522.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0523.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 25, 2019, 04:14 pm
He says small detail, yet it looks extremely detailed.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 25, 2019, 10:06 pm
I'm pretty sure he means the details are small in size. They look great. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 26, 2019, 12:42 am
Yeah small details like markings pill decals and the like. Small as in small size and small as in not much done since the last update as well. . . . .
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 26, 2019, 12:43 am
Man, that's pretty!
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jul 27, 2019, 01:28 am
yeah freaking great details.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 27, 2019, 04:47 am
Grids are in time for all the sub paneling decals etc.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0527.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0528.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0529.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0530.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 27, 2019, 07:13 am
Most Impressive!
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 27, 2019, 02:38 pm
I keep going back to that empty grid outline shot.  WOW!
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jul 28, 2019, 12:20 am
same.
wowo

Also, my eye looking at it matrices a small wined craft outline :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 28, 2019, 07:25 am
Placing windows. Debate here is to clone the right side or rearrange them to be asymmetric. KIM ungrouped windows are not aligned to any deck. I am breaking them up so you do not get those odd lines of windows that end up creating odd patterns on the hull or create odd jambs. Really I think I might have too many for this part of the ships hull. But I figure all that is there is a shuttle bay and deflector and comms. So these would be crew bunks for crewman that work in that area of the ship and labs. The way the deflector is arranged though makes for a odd set back but I just did not like the idea of rooms so close to the deflectors "funnel"

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0531.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0532.jpg)

Ignore the 2 yellowish ones those likely wont be used. They were my clone set. Also do need to remove some more segmentation in the panels near the butt.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 28, 2019, 08:46 am
Ok the other side moved the bits about to create a unique pattern close to but different.
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0533.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 28, 2019, 10:20 am
Looks good. Asymmetry is good.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 28, 2019, 04:32 pm
Very, very cool!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 29, 2019, 03:15 am
Start on all the subpanels. Left and right sides.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0536.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0537.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 29, 2019, 07:03 am
Loving those Window placements.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 29, 2019, 10:55 am
Getting the little holes in, I might have lightened that grid material a bit too much. Wanted it to be just more metallic but eugh. I do need to go around and unify everything on this ship. ATM I dunno what outside trim material is used on the panels on the saucer. Well more like do not remember. Likely do that once I get these windows and rooms in.
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0540.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0541.jpg)
I also need to look at adding more interference edges into the base of the struts (AO shading errors) or adjust the shader to higher settings so it does not shade the wire frame loops. Also need to decide what materials I want around that docking port.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Jul 29, 2019, 11:04 am
That last image is spectacular!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 29, 2019, 11:08 am
I like that image too.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Jul 29, 2019, 10:49 pm
windows look great
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 30, 2019, 06:42 am
Holes with rooms and mapping lights etc.  Gotta reweld those window polies in and detach and remap the panels to break up that texture, probably should adjust it some to tone down the darkside reflectiveness.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0542.jpg)

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0543.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 30, 2019, 08:22 am
That Looks so good!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 30, 2019, 10:59 am
Ok other side has complete holes rooms etc. Maybe time to move elsewhere for a while and return to the belly glass if I put any down there.

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0544.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0545.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Jul 30, 2019, 11:08 am
It looks great. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 31, 2019, 04:38 am
Well, spent most of the free time so far screaming at FF as I hunt for a new cookie manager as this quantum crap has made almost all of my addons jump ship and something is changed so I have to use container tabs to run any of these managers. -_-. None properly ID the cookies either so it is a guess which are logins prefs etc.

ANYHOW rest of it is spent fooling with edges to eliminate that AO puke in the root of the strut. I have gotten most of it, rest will have to rely on higher settings in the shader. There are some bits I probably should have merged in the detached bits and chamfered the edges across. This close up you can see some of the segments. I doubt I will ever render this close.  Ok well I spent a few merging bits in and chamfering out that stuff anyhow sheesh. lol

(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0550.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0551.jpg)

scroll up to see this area before in roughly the same view.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Jul 31, 2019, 07:39 am
All the panels are rewelded with the window sections then detached in groups for UVWing. Thinking about it I wonder if I should detach the sub panels and be uvwed vs the larger panels.
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0554.jpg)
(https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0555.jpg)
One thing that bugs me is how the lifeboats go all muddy in the shadows vs in the sun. Been fooling with those on and off but they still seem weak.

render from lastnight as a overview of the topside of the ship.
[img[https://bolidecascade.files.wordpress.com/2019/07/tsukuru-nx-0548.jpg[/img]
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Jul 31, 2019, 10:36 am
very nice
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 01, 2019, 06:49 am
Been a real flitty day today, only a half hour so far and most of that was looking about what to do decided that I needed to clutter up these window areas. Basicly looking to replicate what I did with the IOWA model. I probably should just blank these and redo them with a more complex face than just poly shaped openings on a flat surface.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0558.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0559.jpg)
hate to say it looking at the ship there are other areas I would like to alter if I were to restart her. mostly balance of the saucer size to the rest of it and likely messing with the struts and nacelle placement in height and how far apart they are.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 01, 2019, 09:10 am
Now that is very cool!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 01, 2019, 10:44 am
Attempting to break up the sides of the neck upper secondary to get mapping on it without unwrapping crap. Also allows visual break up across this area as well. Having a hell of a time as detaching and applying symmetry has lost me work multiple times so far.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0560.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0561.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 01, 2019, 11:39 am
I like the windows.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 01, 2019, 12:31 pm
Quote from: scifidude79 on Aug 01, 2019, 11:39 amI like the windows.
Me too!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 02, 2019, 07:02 am
Looking Good.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 02, 2019, 10:00 am
Start a render from last night,
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0562.jpg)

Next up is messing about with those panels on the strut undersides as I decide how I want these to appear. I think I need to sit down and rethink all the materials on this and get myself some more subtle changes in tone and color. I am leaning at making this Galaxy/VOY blue, that bluegreen egg color. It is somewhat that tone now but the lighting is warm on the ship atm so it hides it a bit. Only issue is this is a 80700 registry that puts it post Titan (luna) and much further along than my IOWA and the Onimaru (thought that is suppose to be prior) I suppose I could go find a 75K registry string someplace and stick this post D.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0564.jpg)

And yes, the deflector looks like it got broken. Likely some lum mats got overwrittren. Somehow when I was merging in things materials got swapped around or got multiple instances IE hull was ID1 and later became ID 24. -_-. Max does do this sort of thing once in a while be it a cat smashing single button hotkeys (who's fucking idea is that???) Or freaks out. EXP when models get large. It also does not help I think this one was started on 2010 and migrated to 2013. ANYHOW. None of that really affects I need to redress materials placement and the materials themselves.


Also been mulling over if I want to put sensor valleys like on the VOYAGER around the flat areas of the deflector housing area and along the struts. I had planned to do greeble pits like on the Onimaru in select areas of the hull hence why the saucer has those rounded valleys in it. 

oh lol I had planned to post some images of them but none are online. have to upload some.

overview image of the onimaru
(https://madkoifish.files.wordpress.com/2019/08/onimaru-v7-1176.jpg?w=600)
almost cringy. Shie was almost the filler project as the whole underside is unfinished but the materials and some areas are eugh.
Some of those pits mentioned,
(https://madkoifish.files.wordpress.com/2019/08/onimaru-v7-1005.jpg)


since I mentioned it here are some overviews of the IOWA model
(https://bolidecascade.files.wordpress.com/2018/02/iowa-0521.jpg)
(https://bolidecascade.files.wordpress.com/2018/02/iowa-0509.jpg)

Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 02, 2019, 11:09 am
I like the sensor pits, those would be a good addition to this model.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 02, 2019, 11:18 am
Madkoifish, I know you have something in your head towards which you are working, but honestly, anyone would be happy with what you've already done.  It all looks spectacular.  Keep going!  I can't wait to see the end result.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 02, 2019, 09:53 pm
Sorta hate to bring this up as I have done so much work on the struts so far but pushed the nacelles inboard a bit. Not sure if I will commit to it but figured I would put it out there. Opinions?
Screen caps once sorta positioned like the last posts angle to compare. Oh and ignore that 8m poly count. If you can believe it most of that is the "crew" for the SOTL render. I should excise them from the file. Also I think those 2 aft interiors are very poly heavy too trees n shit.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0565.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0566.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0567.jpg)
old spacing.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0568.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 02, 2019, 10:09 pm
I like it with the nacelles moved inward.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 02, 2019, 11:29 pm
Yeah looking at what I have to do to patch this in as the central hull is a nest, gonna loose some of the panels and have to somehow patch in the panel grooves. Worst is adjusting the strut sweep as it is not intersecting with the nacelles in the place I have allowed for this union. The strut union is too long front to back. So having to fudge this and patch further into the central hull. Most of everything on the bottom is going to vanish. I might save the outer edge panels but the one with the transporter emitter and anything on the strut is gonna be wiped.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0569.png)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0570.png)
Still think I might not have enough fudge room for things. Mostly the front end but I am considering letting the strut obliterate that inner detail and later on blank that surface when I collapse the nacelles.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 02, 2019, 11:44 pm
With the warp engines closer, it looks more streamlined.  With the warp engines out further, it looks more ... balanced.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 02, 2019, 11:48 pm
Some wires of where it sits. you can see there things align for patching in and what will be lost in that action. Red is new bits pink is the old ones, or rather what will be patched into.

I however am really tempted to block out that inner detail on the nacelle so I can draw the nacelles further back and have the strut intersect over that detail. The nacelles are mirrored centrally so each half is reflected of the outside so nothing says I can just yank off that detail when I get to collapsing the nacelles for asymmetric detailing.

anyhow mess of wires and PNG cause well the png were much smaller than jpgs of the same thing. . . . . lol
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0571.png)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0572.png)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0573.png)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0574.png)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 02, 2019, 11:53 pm
Quote from: scifieric on Aug 02, 2019, 11:44 pmWith the warp engines closer, it looks more streamlined.  With the warp engines out further, it looks more ... balanced.
for me bringing them in gives a more trek profile when looking down on the ship. Original position they were ptretty wide almost to the saucer edge. Also bringing them in raises them a bit and pushes them back some lengthening the ship a little. Also gives more gappage in front of the bussards.

If I was really wanting to start over I would toss these nacelles out entirely, and try to do something with a bit more thickness, least a variability across the length atm they seem more like paper cutouts to me there is no real protrusion along the length. I know a lot of this stuff that bugs me is because I pushed this ship from concept to near finished model to get it out for SOTL and have time to work on the external elements. Heck I might just do that change up the nacelles so they at least bloat out along the length of the housing. IE taper at the ends in width. Or something lol.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 03, 2019, 12:00 am
I don't think the nacelles need to be farther back, unless you want to give it a really long and lean look. I think the intersection point with them and the strut at present is good, moving them back would put even more of the mass of the nacelle behind the strut. I'm personally not a fan of the strut connecting way up front on a nacelle, but that's just me. It all depends on what you want with the ship.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 03, 2019, 12:13 am
I try to keep it near the front due to the need to pipe plasma down into aintermix and down the coil path. So I always try to keep the central area of a strut ahead of the coils. Also this thing is a pancake aready. In a way the narrowed up nacelles give this a taller stance visually, not in reality though as all the other bits are still where they were. Shrug.

Now I have moved the nacelles back as in the earlier caps as the ship was looking a bit odd with the bussards so far ahead of the deflector. I can now use the old strut bits or use the new ones. now sure which one is fatter at the join while the other is tapered more. Each has their own pile of annoyances when it comes to patching in.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0575.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0576.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 03, 2019, 02:04 am
Seeing it with the nacelles moved back, I do like it.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 03, 2019, 05:00 am
Patched in new strut bits a while back and decided I should render out a sample to test it.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0578.jpg)
Reason why I am going through with the change is due to top down views and a few other areas the wider nacelles just look odd and ill fitting as they are nearly as wide as the saucer. While I liked the angles of the struts to the nacelles on the old layout better in multiple views it just works out better and gives a feeling of height to the ship even though it is not any taller.  As I think about it I probably should have dragged the front corner of the strut instead of sweeping the rear forward.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0577.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 03, 2019, 02:22 pm
As I said on SFM, I like the changes. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 03, 2019, 09:27 pm
All the final welding and rebuilding of the edges I need, rather want on the strut are cut. I wanted a specific amount of edges to flow parallel to the leading edge to a certain point so cutting and excising the original geo. Most of the grids are back in except the few near that transporter emitter and the junction areas are all worked back in. Also managed to smooth out some of the remaining AO shadowing from my last attempt to clean that up without adjusting parameters.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0579.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0580.jpg)
He looking at those multimonitor caps I sure hope max does not do that funky super wide angle lens effect when I migrate to a large 4k display.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 04, 2019, 02:33 am
Your work, as always, is outstanding.  You put more thought into these things than anyone else I know.

Exquisite.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 04, 2019, 06:56 am

Well, the exhausts are back in. Renders are probably taking longer than the work.
delayed even more by food tv and laundry! hah

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0581.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0582.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0583.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 04, 2019, 08:18 am
They look great.

I hear you on the food, TV and laundry. That's been about the past three hours for me. (I ate, watched a movie and did some laundry)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 04, 2019, 08:47 am
Yeah I wrote out the original post like 5hours prior to posting it. That and each time I rendered I was not using the materials I thought I was hence the third render.

Been considering using this ship for SOTL 2021 and maybe having the IOWA again in it, but dunno. Someday ill make myself more canon ships to play with. Like a D or refit as all the refits lately has me itching to do some TMP era models.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 04, 2019, 09:36 am
Personally, I like your work so much because it's original. It's still Star Trek, but it's Star Trek as only you can produce it.

Canon ships are nice, but original designs are more interesting, in my opinion. I don't have any issue with canon ships, but it's just that they get done a lot. I've thought about doing the Enterprise-C or D a few times myself, but what can I bring to the table that other talented artists haven't done already?

But, that's just my take on it.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 04, 2019, 11:15 am
Suckers are back in, collectors or whatever they are.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0584.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0585.jpg)



watched some old anime had a good laugh 2019 Neo Tokyo. . . . more so the 2020 Olympics. god I feel old.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 04, 2019, 07:18 pm
Quote from: scifidude79 on Aug 04, 2019, 09:36 amPersonally, I like your work so much because it's original. It's still Star Trek, but it's Star Trek as only you can produce it.

Canon ships are nice, but original designs are more interesting, in my opinion. I don't have any issue with canon ships, but it's just that they get done a lot. I've thought about doing the Enterprise-C or D a few times myself, but what can I bring to the table that other talented artists haven't done already?

But, that's just my take on it.
You are correct in everything you state.  But none of that is why I make my own ships.  When I produce an image, I don't want to have to remember who made what.  If I make everything myself, then I only need to credit myself.

Using someone else's work (in my eyes) to set up their ships and then render an image is like photography.  I just prefer to render my own models.  So, that's my take on it!  LOL!  :D

Madkoifish does EXCEL at making original works of art that still feel like they belong in whatever universe he plays within.  That's a spectacular talent.  And what is more, you can usually tell it's his work.  They have a "Madkoifish feel or look" to them that is hard to explain, but easy to understand visually.  I think that's the mark of a great artist.

Anyway, my two cents worth.  Keep going Madkoifish!  I love to see your progress.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 04, 2019, 09:26 pm
I never said I didn't know why other people did so much canon stuff, I just said it doesn't appeal to me as much anymore. Lack of creative freedom is another reason. Making an exact copy of a canon ship is nice, but you have to follow blueprints and pictures the whole way.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 05, 2019, 03:23 am
My urge is what Eric says to have my own. Then I do not have to get permissions etc to use them as needed. Also it will lend to doing original works within that era too. ATM all the TMP stuff has me itching to do some models in that era from TMP through the ENTB era.

Modeling canon though does lend a different feeling to the work as well. I gues sit is the stress of doing something that people can compare to. While you build your own you have some leeway or freedom to fudge things here and there.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 05, 2019, 07:13 am
I'm working on some TMP stuff too.

I might do a Constellation class and K't'inga, but those are the only canon TMP ships I'm interested in doing.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 05, 2019, 07:15 am
I like the change you have made with bring the nacelle in.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 05, 2019, 12:01 pm
Quote from: scifidude79 on Aug 04, 2019, 09:26 pmI never said I didn't know why other people did so much canon stuff, I just said it doesn't appeal to me as much anymore. Lack of creative freedom is another reason. Making an exact copy of a canon ship is nice, but you have to follow blueprints and pictures the whole way.
No problem.  I was just trying to contribute.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 05, 2019, 01:02 pm
Quote from: scifieric on Aug 05, 2019, 12:01 pmNo problem.  I was just trying to contribute.

It's all good. As you and MKF said, that's a great reason to build your own stuff, to not have to credit, or in his case for paid work, pay someone. Ironically, one of the reasons I started doing canon stuff was because I was having issues importing stuff into Truespace. That blossomed into me building my own ships and doing original Trek designs.

Though, I am thinking of doing that Constellation class again. I watched Peak Performance again yesterday. Man, I love that ship. That's about the only canon ship that interests me. But, that may also change.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 05, 2019, 10:11 pm
Quote from: scifidude79 on Aug 05, 2019, 01:02 pmThough, I am thinking of doing that Constellation class again. I watched Peak Performance again yesterday. Man, I love that ship. That's about the only canon ship that interests me. But, that may also change.
I know you do love that ship!  I'd love to see whatever you create.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 06, 2019, 10:57 am
Not much of a update but I think everything is near where I was at short of the panel lines being extruded out. Been spending time playing with a new mini keypad to replace my fing annoying cintiq expresskey remote. That and dealing with a red rated hdd that is archiving my stored 3d stuff, resources and application clones.  YAY, least I got 76K hours out of it vs newer hdds which fail in 10k hours. So yeah, archiving 2tb of stuff on multiple older drives.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0590.jpg)


(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0591.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 06, 2019, 11:45 am
Looking great.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 06, 2019, 12:05 pm
Looking Good Dan.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 07, 2019, 06:42 am
Those funny panels around the transporter emitter and grids are extruded back in.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0592.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0593.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-05934.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 07, 2019, 06:53 am
They look good.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 07, 2019, 07:18 am
Nice
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 08, 2019, 09:15 am
Not sure if it counts for much but all the panels are properly inset with patterning on and some decals and unique uvws per panel. All the grids are one piece now merged in etc.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0596.jpg)

Spent more time messing with that mini macro pad instead and cleaning cat barf. Decided to stick labels on it as I kept forgetting what did what. Plan to order some relegendable keycaps or get more DSA caps in various colors. Not sure how useful it can be in max as I still need the num pad but I could map it to that and still have 11 keys to use for other things. . . . . . It is mostly for SAI/Clip studio where I use hotkeys vs onscreen elements and do not need the numpad if at all.

(https://madkoifish.files.wordpress.com/2019/08/minipad-01.jpg?w=300)
Anyone up for some rotisserie chicken?
(https://madkoifish.files.wordpress.com/2019/08/rot-chicken.jpg)
thing was played with all night by them. Zoe put it on at least 3 times. Here she was eating and I kept poking her to get her to look at the camera.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 08, 2019, 11:38 am
Looking good.


Yummy rotisserie chicken look good. ;)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 08, 2019, 11:40 am
Any progress counts.

The keyboard is looking good and the cat is adorable. It's funny how they'll play with just about anything. Wire ties are always popular in my house.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 08, 2019, 07:29 pm
Wire bag ties are a bane here. Always worried they will be chewed and swallowed. They find them no matter where they are put even in the trash sometimes. In trade I give them the tops of my coffee packages as it is some plasticy foil thing it looks like a X when open and if you toss it it'll copter and causes them to have fits. Zoe as with everything it seems chews the hell outta em and evenly spreads them throughout the house. I dunno where most go but she puts them somewhere.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 08, 2019, 09:40 pm
Heh, you'll find a stash sometime when you deep clean. ;)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 08, 2019, 11:26 pm
Small updates for now as per usual. . . . some decals on the rail, and redoing that tongue thing as I just did not get why I originally modeled it rounded off. Adding in a more angular one and plan to blend it in more with the hard angled bits along the rails length. The orange pad things will return along with all the lost decals they had.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0597.jpg)

Spent too much time dealing with errors that pulling out that failing hdd caused, as it had my archived 3d files apparently max keep referencing all those old projects even if the linked files are not in use and only local (to the project folder) file are used. This has always been a issue with max. It is better than before but still a headache.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 09, 2019, 12:07 am
Looking great. Ugh, dealing with failing drives is always a pain on multiple levels.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 09, 2019, 04:05 am
yeah seems a constant thing these days as everything is shit in shit out and the consumer has to clean it up. I do not even bother with warrantys anymore as the fucks just ship a previously damaged drive they just re-scan and sector off the bad areeas so they fail themselves in 6mo. Part of why I quit buying WD ages ago as they sent me clearly refirbed used drives as replacements (30bad sectors+ each and large hours on and 100+restarts) And then took my 3yr warranty and turned it into a 3mo warranty.
 I do not think I have a single replacement drive that survived more than a year after rmaing them. So I usually try to write a tonne to them in the first 30days and if errors show up they go back to the store. Fuck em.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 09, 2019, 07:57 am
Hrm, blegh not exactly what I was going after. And boy these renders are FFFFF long. Gonna need to ramp down some settings. Ignore the red freakout on the saucer the bussard guts are exposed atm as I did not unhide the domes as even off screen the lag renders.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0598.jpg)
yes has some mesh errors that got fixed.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0599.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0601.jpg)

heh need to delete or remember to move the blasted window cutters. Speaking of which it is probably the next chore on the list to do all those lower saucer windows EUGH. Think it is like 120 of the smeging things.

I also really gotta figure out why the hell max is giving me map errors for like every bitmap I had in my archive dir on the removed hdd when nothing in this project refers to these maps. I mean some are calling back to hairmaps on something I have not touched in 14years. . . . . . -_-. And it is not even a valid path related to this computer but one 4 computers back and a hdd that died a long LONG time ago. lol
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 09, 2019, 11:13 am
The ship looks great.

Yeah, warranties are BS anymore, especially on electronics. Everything has a life span that the company wants it to live, so you have to buy a new one when it dies. Stuff is only supposed to last as long as the warranty, then you're screwed. But, often stuff doesn't last that long because they misjudge it. If you can get a couple years out of a component anymore, you're doing OK, especially stuff with parts that are constantly moving, like an OS drive.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 09, 2019, 08:22 pm
Excellent progress and work, Madkoifish!  Zoe looks adorable!  She must like her Chicken outfit.

I just had a mirrored drive die on me.  The funny thing is that not everything got mirrored, which means one drive failed a while ago.  I think I can still pull off what I need.  I'm putting it all on another, larger mirrored drive.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 09, 2019, 09:37 pm
I gave up on hdds as os boot ages ago. SSD since the vertexII days. Hell I wont even run scratch or pagefiles on a hdd as primary anymore all goes to a sacrifical ssd exp as 256gigs are like 40usd now.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 09, 2019, 10:48 pm
I've been looking at maybe moving to SSD. I may wait for Black Friday/Cyber Monday sales to see what I can get reduced.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 09, 2019, 11:11 pm
dunno, you can get like I said a 256 for under 40usd. You only need a 128 unless you install tonnes of games and then you could just get another ssd.

one thing to check is if your system can take a NVME drive as those if you get the right one can perform 2X or more in speeds. One I have tacs at about 1300mbps sata tops out at around 500r/w I think I paid 80s usd for my nvme 256gig drive oh 2 yrs ago?, forget now Maybe longer I think I got that before the cats popped out of Booger. Fast as snot under foot.
You will see a major increase in speed nvme or not more so if your place a paging file or any scratch discs on the root drive. Less so if you place it on multiple non boot drives (slows performance otherwise) but the increase of speeds is quite large vs a hdd Access and lack of a spinup from idle is instant vs hdd.

Anyhow eat some cheapo food for a week and save up the $$ it is worth it.

Any mobo from say intel 6600 series should guarantee having a NVME slot or 2. 4000 series boards are hit or miss ( I forget the nb names for these X67 or whatever.)

SHEESH Firefox get a real SP checker I had a E instead of an A and the results were like garment and some otherword that had nothing rleating to the letters in the missspelt word UGH.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 10, 2019, 12:54 am
Firefox's spellchecker blows. It frequently underlines words that are in Merriam Webster's dictionary, and a lot of other dictionaries.

Size isn't really an issue, I think 256 will be plenty. I can use one of my 1TB HDDs for storage.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 10, 2019, 11:15 am
More work on that center bit, some mechy looking decals loads of little lights and I think better integration of the part. Have a bit more work to do with that as well as adding a few more decals on the main channel I also placed some more windows on the hull to replace the relocated docking port.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0605.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0606.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0607.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 10, 2019, 11:22 am
Those are some nice looking details.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 10, 2019, 01:35 pm
Quote from: scifidude79 on Aug 10, 2019, 11:22 amThose are some nice looking details.
I certainly agree!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 11, 2019, 05:48 am
Messing around with ribs in the deflector area. Dunno if I will go with it or not. One has the same copper in other has that orange paint stuff on instead. in order to even out the blue glow I might cheat and do a diffuse lens with the backing mesh and have the light seep through that vs reflecting off the metallic surfaces. Drawback of the shape I formed is matching it with even strips does not work all that well.
Central dish material needs help too, it's to peachy.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0609.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0610.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0612.jpg)
render is with orange material
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 11, 2019, 10:38 pm
It looks great, but I personally like it better without the ribs.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 11, 2019, 11:11 pm
OK, a redo as the other was defective dunno what I was thinking on them but the sides were all defective. All from last night as I was unwilling to wait for the render to complete.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0615.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0616.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 12, 2019, 12:04 am
I like those ribs better for sure.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 12, 2019, 02:53 am
I decided to source the greebes from my Oni scenes and did not realize the difference in size between these. As some of the smaller sensor pits just looked HUGE when I looked at them compared to where I thought to put them.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0617.jpg)
If there was not so much work tied into this every time i look at it without the nacelles I think the back half is way too small.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0618a.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 12, 2019, 12:08 pm
I am loving those ribs around the deflector.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Aug 12, 2019, 02:24 pm
holy moly
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 13, 2019, 02:39 am
Excellent work!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 13, 2019, 03:00 am
I know more of the stupid deflector ribs. I have adjusted them to now have such a deep side and messed about with other bits here and there. Will be collapsing the central dish sometime to add detail to that unless I map it on. That was an option for the ribs but I felt this would define it more like the VOY had.

Also a rough out for sensor things. Debating which ones I will go with. Rendered are ones in a cradle, not shown are guts similar without the channel. I might have to redo all the materials though as this is from a old mesh.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0619.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0620.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 13, 2019, 07:48 am
Small updates as per usual here. . . . Placed the no frame greebes in. I think this looks better. And god I hate splines cannot tell what the FUQ they will do cant pre-align or pre plan how getting these sensor junk to follow a spline pulled off the hull will go but it always goes the wrong way and in a fashion that is impossible to work with. Still ended up eyeballing the junk in that hole.
Also cut more panels in but need to alter the materials as that opal chrome w/e one makes it fuzz into a thin white line. A few other things here and there.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0622.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0623.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0624.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 13, 2019, 11:00 am
This is so freaking cool!
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 13, 2019, 10:50 pm
It really DOES look cool!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 14, 2019, 12:20 am
Decided I should maybe cut in those lifeboat inset things. I need to move some things around like that bridges platform as it is intersecting. ATM it is just a rounded box that I need to decide what details I want to stick onto it.

First a full ship render form last night. Actually oops, one that was suppose to be attached to the last post! derp.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0625.jpg)
full ship
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0626.jpg)

The lifeboat things.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0627.jpg)
how they relate to the others. (had to guess on the inset bevel and extrusion measurements)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0628.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 14, 2019, 12:42 am
Everything looks great.

I hear you on having to guess at measurements. I used to keep notes of that stuff in a text file so that I'd remember later, but I fell out of practice of doing that.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 14, 2019, 01:03 am
I usually note them in a notebook or project papers but it has been 2yrs? or more since I sped built this mesh for SOTL 2017? So much of is it by eyeball or I go in and extrude something next to a existing feature. Matching materials is just as messy. About to blank it all and go through and redo them.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 14, 2019, 04:12 am
Yeah, sometimes a redo is the less painful way to go.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 14, 2019, 10:05 pm
Madkoifish, you're so close to this project that I don't know if you see it or not, but this is beautiful!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 15, 2019, 12:19 am
Stuff from last night as I wasn't willing to wait for the renders. Most of it is planning out the panels and some of them are extruded. Had to move some windows about as they fell on grid seams etc. The inner panels on that section of saucer might be yanked off as they really do not match up with any sort of division of existing panels. Sucks but eh, change of mind after I extruded em. I had planned to just do grid extrusions into the hull but as I extruded out panels on the top side of this saucer part I felt it should match. Given VOY and the SOV were all flat bottomed here and did all sort of odd things some of them ugly (those ribs never took to them) Oh and yes those panels will not be that gray color, likely they will be hull toned with a trim of another color. The material is there just to allow easy selection of those faces when I go to extrude em all vs having to manually select each polygon again.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0629.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 15, 2019, 11:22 am
Very Cool!
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 15, 2019, 12:12 pm
It's that level of detail that makes the eye (and the appreciation) linger!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 15, 2019, 12:45 pm
Panels in as well as redoing the inner ones (green windows) as well as pathed in the greebs.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0632.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0633.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 15, 2019, 10:15 pm
I like the window layout. :)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 16, 2019, 12:32 am
Quote from: scifidude79 on Aug 15, 2019, 10:15 pmI like the window layout. :)
Agreed!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 16, 2019, 12:43 pm
2 sets of windows in. YUCK. still have to properly UVW the rooms but for now they work. Will later on do the whole carpet color code thing as well. The outer windows I have not decided if the placement of them is where I really want them. Hence why I have left them uncut for now.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0638.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 16, 2019, 06:03 pm
I think it looks good!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 16, 2019, 10:34 pm
It definitely looks good.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 17, 2019, 02:15 pm
Ribs in the inset area. Only thing I got done as I redid them in all sorts of whys and kept changing my mind lol. Just one of those things I guess. I also moved some more materials about. I do wish I had worked some of that upper hull pattern more into the lower saucer. Maybe I could yank off some of the grids off the forward saucer and work it into that.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0639.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0640.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0641.jpg)
Well, shoot I might just undo all the work and do something else.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 17, 2019, 02:47 pm
The ribs look good. :)

I know those type of modeling sessions well. You do something, don't like how it looks, redo it, redo it. Next thing you know, hours have gone by and you have little to show for it.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 17, 2019, 03:40 pm
Quote from: MadKoifish on Aug 17, 2019, 02:15 pmRibs in the inset area. Only thing I got done as I redid them in all sorts of whys and kept changing my mind lol. Just one of those things I guess. I also moved some more materials about. I do wish I had worked some of that upper hull pattern more into the lower saucer. Maybe I could yank off some of the grids off the forward saucer and work it into that.

Well, shoot I might just undo all the work and do something else.
Well, if it's of any help, this is a visual medium and "Because it looks cool!" is a perfectly valid reason to do something!  I think it helps add visual interest to that section of the model.  It will certainly cause people to wonder what it does.  I sure wonder!  And it does look cool!
Quote from: scifidude79 on Aug 17, 2019, 02:47 pmThe ribs look good. :)

I know those type of modeling sessions well. You do something, don't like how it looks, redo it, redo it. Next thing you know, hours have gone by and you have little to show for it.
Oh man, yes.  I think we've all had those particular sessions.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 18, 2019, 07:48 am

Added in another row of windows to the saucer dome. I had not placed these previously as they are almost floor windows. I think it is maybe a 10deg angle to the floor. If I were to model interiors these would be like those hipster studios where they have a platform inside a tall room to allow you to look down and out of the windows.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0646.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0647.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0642.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 18, 2019, 08:46 am
They look great. :)

It could be a variable gravity area where "down" is "up" and those are skylights.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 18, 2019, 11:14 am
I try to avoid the idea as it is not canon and is often commented on with races who use multivector gravity as disconcerting or outright confusing to federation citizens and SF personnel. I figure even if the window is in the floor it would be welcomed in a crew quarters section of the ship.

I did have voy/sov cut in like windows in that location in the doodle but that was what oct 2016. . . lol
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 18, 2019, 11:52 am
It was just a thought. I try to avoid windows at that low of an angle too.
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Aug 19, 2019, 01:58 am
god as cool as it would be I think it would freak me out .. imagine starship with a section of clear lower deck you could walk on.

we do that on buildings here and well you pay to walk out on em. LOL

Londons tower bridge has a glass floor walkway .. yikes.
and there is an airship someplace that has glass floors too. again yikes.

Though I think the future generations of humans who travel in space may become less worried about such things.LOL
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 20, 2019, 09:09 am
Ok some holes and decals a few you cannot see in the render as oddly the material is matching the hull at this angle. . . .  shrug.
Also all the pink windows in random renders exp of ones where ceilings are is just cause I am using a red carpet material on some decks. All of this will be corrected later on as I am likely going to do the deck color carpet thing (think I mentioned this once already) Given the angle of most of these windows I probably should map a ceiling onto the room boxes vs white. . .
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0650.jpg) (https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0650.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0651.jpg) (https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0651.jpg)

Anyhow slow going as I am only getting a hour here and there or less.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 20, 2019, 12:10 pm
It looks terrific!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 21, 2019, 12:15 am
Extruding and matching those dark hull panels. Also refining the dodgy cuts and smoothing off some near too low poly bits that show up a bit more with the extrusion highlighting them more. I will be breaking these up with more of those white patterns later on. I am a bit unhappy with the clearance around the phaser emitters though it looked ok prior to extrusion but now they seem crowded in.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0652.jpg) (https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0652.jpg)


(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0653.jpg) (https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0653.jpg)

I think a lot of the paneling or grid work forward of these dark panels might be bridged back to a flat hull and redone. Dunno or I will keep it and panel around them. Say something like the gray ones that are on top of the ship similar to the rim panels on the SOV saucer top.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 21, 2019, 12:26 am
It's looking great. :)
Title: Re: MKF's Random Trek Crap!
Post by: Prime_8 on Aug 21, 2019, 09:12 pm
looks amazing man
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 22, 2019, 12:00 am
Your progress shots are lessons in model-building!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 22, 2019, 05:51 am
Some of those white line things on the panels. Can see the reason I loath Photometric lights as ship lighting all those crescent artifacts near the gizmo. A huge one just in front of the torps. (could be a max 2010~13 issue) Need to replace those sadly photometric look so much better than the mr or standard gizmos. Even if they make renders crawl.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0654.jpg) (https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0654.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 23, 2019, 12:17 am
It looks great to me!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 23, 2019, 01:41 am
Adding in those SOV like panels. Lots of messing about and changing my mind on things. Issue is breaking it up across the existing grids etc. I forget what those forward gray areas were for as well so that might get base hull color.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0657.jpg) (https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0657.jpg)
Oh also ignore the use of white on the insides this will be hull color when I am done. I also think the panels themselves use a different color as well. Again this is all for the selection process.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 23, 2019, 09:54 pm
Extruded out etc.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0659.jpg) (https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0659.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 23, 2019, 10:39 pm
Looks great, bro. The whole ship is really coming together nicely.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 23, 2019, 11:34 pm
The whole thing is beautiful!
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 24, 2019, 06:33 am
Loving this panel work.
The ship as whole is just outstanding.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 24, 2019, 06:53 am
Spent most of my time today fooling with the stuff in front of the Torpedo launcher. Most of it got undone and I am still not happy with it. There is a inner panel or decal inside of the bluegreen one but it is nearly invisible and jpg is probably gonna make it go away.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0660.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0661.jpg)

Thanks guys, been reading some titan novels and starting to think maybe my timeframe and stuff is a bit off given the titan is 80101 and I forgot about the Aventine which is 82 something and has slipstream.  Think I have only read the fall stories related to that ship though. I forget if I read any others. Kinda fell into a hole os overlapping things when I read that one Columbia book that leads onto a whole mess of other things. have not heard from Doug yet so maybe no SOTL or least I wont be in it I guess lol.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 24, 2019, 01:19 pm
Forward glass cut in etc, just need to build room boxes and cut another row in the black bits. Considered stepping some of these areas in like some of the larger room in this area but the advantage of it is minimal due to the rake of the hull and having areas like that near weapons systems deemed a bit to iffy as those cuts would be a weak point on the hull. But mostly cause of the limited gain to have the windows more vertical. And how much it would start making the hull look lumpy.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0662.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 24, 2019, 03:37 pm
Outstanding on those details.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 24, 2019, 10:09 pm
Yep, it's looking great.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 24, 2019, 10:24 pm
I can't imagine what Star Trek would have been like with ships like yours in the 1960's.  Wow!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 25, 2019, 03:40 am
interiors in and mapped not that you will ever see the walls lol.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0663.jpg)

I also need to decide if I will stick to this registry or not. Follow the beta book timelines or forge on with only canon (film and tv up to nemesis/voy) If prior I probably should look at aligning this as a 82700+ if not 80700+ but then again I could fit it in and just ignore the original idea of this being a FTL testbed design. Could still follow the book canon and explain most were destroyed as part of the Borg incursions.

Quote from: scifieric on Aug 24, 2019, 10:24 pmI can't imagine what Star Trek would have been like with ships like yours in the 1960's.  Wow!
Dunno different times. Different tastes and expectations. I mean if I was approached back in the 90s I would not have done anything resembling much of the separated ship sections. I would have done a cigar shape or some largely unified shape.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 25, 2019, 04:27 am
It's looking great, dude. The registry seems fine to me, but what do I know? I usually just make those up on the fly. ;)

Dan's designs and all of his wonderful details would have been wasted on 1960s televisions. Most of the details wouldn't have been visible on the low resolution noise filled displays. '60s Trek was definitely appropriate for its time. Plus, flying saucers and rockets were big at the time. The show took place during the height of the flying saucer hype, which was fueled by popular media. And, as we all know, both the US and USSR were shooting up rockets. So, to have a futuristic ship that blended the look of a flying saucer and rocket made sense.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 25, 2019, 05:51 am
Well I try to avoid overlapping others ships and mostly beta to full canon. Only ones I ignore are the thousands of RPG ships. Even then I try to avoid those numbers as well. ATM both ranges are fairly open. It is just a mater of following book canon or not and if I keep the current number it places the ship as younger than the Anventine, it would slot between it and the Titan. I think the latter was 80101. Aventine was 826XX
ATM I have more on this that relates to the SOV and VOY than either of those ships.

Old TV we had more issues of harmonic distortions from the signal getting reflected and overlaid by large metal structures or from say neighbors running a hairdryer or a washing machine, EM noise. We lucked out and had decent reception as well as cable options. I think the over air stations got improvement as we would leave the cable tv connected and that whole system acted like an antennae. We used it a lot to pull FM and AM radio too. But we did not have color until some time around 83? maybe 82. I have vague memories of watching the space 007 film on our small tv.

I always felt trek bucked the trend at the time of phalic rockets and spinny discs. Arranging the ship logically and to steer viewers to where sets were located.

I just wish people today would look back and try to revisit it than to conform it to what everyone else has done recently. Trek does not need bayformerism. All sorts of useless out of scale detail is just as fake. Most everything in disc was for looks vs any format of function. It is like those recent honda civics, ugh a preteens wet dream.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 25, 2019, 10:27 am
Yeah, the original Enterprise design is one that still works to this day. And, it's not like it requires a lot of work to look great in high def. You can just add some paneling and grid lines, maybe a few nice glows, and it's ready. Matt Jefferies really knew what he was doing when he designed it.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 25, 2019, 11:34 pm
not a major change just a mess of decals. Hopefully they will show in the render.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0665.jpg) (https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0665.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0666.jpg) (https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0666.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 26, 2019, 12:00 am
They showed up fine, after I zoomed in a bunch. ;) Though, I am on a phone.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 26, 2019, 07:52 am
Ok some more of those markings a few panels and a few full ship renders. . . .

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0669.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0670.jpg)

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0671.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 26, 2019, 11:57 am
Absolutely gorgeous!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 26, 2019, 12:12 pm
Yep, it's looking great. I love the full ship renders.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 26, 2019, 01:14 pm
I have to agree with Eric.
Title: Re: MKF's Random Trek Crap!
Post by: valkyrie013 on Aug 27, 2019, 01:57 am
Looking great!
Love the full renders, I'll catch up and read the rest of the thread soon :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 27, 2019, 05:08 am
Decided everyone should be sick of the front underside so I have spent some time adjusting things on the nacelles and planning how to do assembly panels, EG how the nacelle can be pulled apart. Also moving some existing bits around.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0673.jpg)
REALLY REALLY tempted to uh delete these and build new ones that are less 2dimentional.

Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 27, 2019, 08:27 am
you call this 2 dimensional? What your 3 Dimensional?

This is one freaking sweet looking Nacelle.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 27, 2019, 09:35 am
Outer hull faces on it are flat. There is not much shape to the thing except vertically.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 28, 2019, 07:11 am
true but you don't want it to look like a Klingon Forehead. ;)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 28, 2019, 07:39 am
Not saying it would be.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 28, 2019, 09:15 am
Messing about with vents and bits of this and that.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0677.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0678.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 28, 2019, 09:00 pm
I think it looks great already!
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 28, 2019, 10:02 pm
I agree with Eric. I love the bussards without the domes on them. That's some insane detail. :)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 29, 2019, 02:01 am
Nah not really the bits inside the bussards are just a few boxes with toothy stuff on. Mostly made to make it look like bits are inside as I had always planned frosted domes on this ship vs the more transparent ones of other ships.



Render I left going last night, not been feeling well all day and had to lie down when I got the chance so heh. Sucks as today was cool well in relation to the last week so I had hoped to mow my jungle. Just looking at it makes my eyes itch and nose burn.


(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0679.jpg)
some of the stuff is going to be undone and some of it just does not show up much.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 29, 2019, 06:38 am
Sorry to hear you're not feeling well. The nacelle looks great, though.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Aug 29, 2019, 07:07 am
Hope your feeling better.
This is looking great!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 29, 2019, 10:54 am
It might be a massive bout of allergies. Been taking it lazy lately after ripping up 3 rooms to set up a office in the never used dining room. I have not cleaned 2 of those rooms fully as temps shot up to the 102~108 range for a week. And have not done the cleaning for a few weeks as well as it is a mess everywhere except the dining room! HAH.

 Erm ended up panel grooving things I had planed to just leave as decals. Dunno might be a bit too much.

(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0681.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0682.jpg)
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0683.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Aug 29, 2019, 11:09 am
I like them. From a distance, they'll be hard to see, but you notice them when you get up close.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 29, 2019, 12:14 pm
The panel grooves look great!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Aug 29, 2019, 11:12 pm
Render of the whole thing. Merged up some panels and fixed a few things. I do need to yank off or change up the material I added outlining some of the panels as it makes them blend off at certain angles to the camera and light sources.
(https://bolidecascade.files.wordpress.com/2019/08/tsukuru-nx-0684.jpg)

The render does make the markings on the struts stand out as not fitting so I might undo those and figure something else. EXP as the belly details seem to stand out more. This is something that kinda bugs me with the saucer as much of that is old work so it seems heavier handed vs all the new work.
maybe I need a break from this.

not heard from Doug so it looks like there is likely no real rush to finish this thing. (had planned to use it in 2021 but eh lol)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Aug 31, 2019, 02:05 pm
Wow man.  It looks great!  I think the lower engineering hull ties in well with the lower saucer!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 01, 2019, 09:35 am
Aimlessly flailing about with this so I am gonna undo it all and likely wipe off some of the really old work on these as well.
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0686.jpg)

(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0687.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Sep 01, 2019, 12:16 pm
It seems a bit busy to me, with that new detail and the detail just aft of it. Of course, you always do great work and it's a great detail, but just a bit much for me.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Sep 01, 2019, 01:11 pm
I think it looks spectacular.  And no one will ever actually see it unless you have a very close shot.
Title: Re: MKF's Random Trek Crap!
Post by: valkyrie013 on Sep 02, 2019, 01:29 pm
This is most like a Movie model, the closer you get, the more details there are :)

Looking good sir!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 03, 2019, 10:25 pm
Started over. Least to the modeling of the detail parts.
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0690.jpg)

(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0691.jpg)

I might just start new nacelles as a experiment to see if my gut dislike is because of the base shape.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Sep 03, 2019, 10:32 pm
I like them. But then, I'm sure if you do something else, they'll look great too.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Sep 03, 2019, 10:58 pm
Quote from: scifidude79 on Sep 03, 2019, 10:32 pmI like them. But then, I'm sure if you do something else, they'll look great too.
That's true!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 04, 2019, 06:44 am
Threw out a few conventional designs so far and this is the most recent rough out. KIM the blue stuff is to show where I would place the glowy coil bits etc. Front end on these I think are a bit to heavy. The central bit is where the struts will mount but the rest is just bits leftover from other attempts. SO I might alter things from there.

ugh these render times. . . . . . . . . . . screw it the current one rendering can wait.

(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0693.jpg)
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0694.jpg)
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0695.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Sep 04, 2019, 06:52 am
I like that shape a lot.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Sep 04, 2019, 07:22 am
The new ones are a bit front heavy.
Not sure if I like them, but they are currently lacking your final details. So I look forwards to seeing what you do.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 05, 2019, 07:03 am

Mostly spent time tuning alignments and then working in details to break up the fat head look og the cowling. It is all subdiv still so I might alter it more. I have not decided what or if I will keep those gray vanes or not or fiddle with em some. Might pull them for something else as they really do not serve their original purpose. Tempted to hog out the area to create more negative space between the nacelles and act as some sort of plasma junction as it diverts to the uppers or lowers.
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0699.jpg)
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0700.jpg)

Always have a laugh as these TNG nacelles always remind me of highlighter pens or early pc pens mostly ones to define points in cat or measuring out patterns.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Sep 05, 2019, 11:06 am
Looking good. I think the idea of hogging that area out to do some plasma transfer bits sounds cool.

Of course, some of the TNG nacelles are highlighters. ;)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Sep 05, 2019, 09:43 pm
This looks fantastic!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 05, 2019, 10:46 pm
yeah I know but oh so often I keep seeing them >_>

Render from lastnight that I was unwilling to wait for.
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0701.jpg)
hopefully it shows how it links up and how shapes relate.
Title: Re: MKF's Random Trek Crap!
Post by: valkyrie013 on Sep 06, 2019, 02:25 am
When looking at those, I think that that is a 4 nacelle design, with coils in the top and bottom.. :)

looking good!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 06, 2019, 07:36 am
Yup that is sort of the idea. I had originally made this as a FTL test bed, that was before I found about the Aventine from the novels and how that tied into the timeline of the Titan etc. Aventine has "slipstream". Slipstream was what I had modeled this ships shape for a round bow with a V shaped lower section with a long surface for shield generators and magnetic whatsits to shape the field as they harkened it to surfing on VOY. So reading that "the fall" series kinda uh placed me in a spot as my ship by registry would fall between the Aventine and the Titan. Given some of the canon and the beta (books) stuff it would fall just after the dominion war (good for a puch on exploratory craft but the stuff leading to the fall sorta leaves a dry period as the TITAN was intended to be a push towards this alone.

Yeah I know I could ignore all that and do whatever but as I try to place my ships within the canon and what I would accept as canon. Given the novels are mostly much better than any new trek I see them as where the old trek universe went. Not the STO shit not the 09 tie in comics. And probably not PICARD, depend show much they fucked that with a backwards goose.

Anyhow things with SOTL is late so I might be taking this ship back to the cooler and start up on that Refit connie I always wanted for max. Though I should do something else like finish that Yamato (even though 2202 was a disappointment) Or get to that gen1 Dirty Pair ship (pink one)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 06, 2019, 08:06 am
Not a massive amount done but got something in for the guts and well, light just does not get in there. DERP.
A few renders and a few large screen caps and a wireframe for the heck of it.

(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0702.jpg)
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0703.jpg)

(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0704.png)
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0705.jpg)
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0706.jpg)
So I dunno what I will do with that central bit.

A bit concerned about the height of the nacelles. but there isnt much I can do that wont make it even tighter for each half without loosing the negative space between them. I might try "humping" them more so they taper sooner. ATM they do have a bit more than last night to get the flow from the nacelle to the bussard cowl to the dome itself. Some ways these have more angular flow than the primary ship as I was attempting to get too much of that rounded off look of Voyager when I should have just gone with the SOV and further on look. Shrug. . . .
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Sep 07, 2019, 12:30 am
Excellent work!
Title: Re: MKF's Random Trek Crap!
Post by: Angry White Woman on Sep 07, 2019, 05:18 pm
One of your best designs to date and among the best Trek designs anywhere IMHO.

One request...try out doing away with the giant transparent red domes for the Bussard Collectors..I always felt that the STMP - STTUD era take on them was more advanced and "believable". I don't know why all the STNG era series "re-incorporated" that design trait.

That's just a personal pref...Regardless I really like this design ALOT!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 12, 2019, 05:35 am
Not a huge massive change been busy with other things as well as not so sure where I want to go with things.

mostly rounding off bits and tuning bits and parts. I also stuffed the bussard cage from the old ones. I think I will complicate the LUM elements int he bussard more than what I have right now.
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0711.jpg)

(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0712.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Sep 12, 2019, 12:15 pm
Looks great, Madkoifish!
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 13, 2019, 01:48 am
Adding more stuff and going through and cleaning up angles etc.
(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0713.jpg)

(https://bolidecascade.files.wordpress.com/2019/09/tsukuru-nx-0714.jpg)
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Sep 13, 2019, 11:04 am
That's looking fantastic.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Sep 13, 2019, 12:09 pm
Tantalizing!  Makes me want to see inside!
Title: Re: MKF's Random Trek Crap!
Post by: Angry White Woman on Sep 13, 2019, 06:19 pm
But but...why do Bussard collectors "glow" at all??? Annnndddd if they collect hydrogen particles how do those particle pass through something solid enough to obscure the internal workings behind a red fun bubble?

Tee Hee
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 13, 2019, 11:19 pm
Bussards collect "rarified matter" be it hydrogen or other particles.

Glow could be excited particles. We already know about cherenkov radiation. Also see ion drives. Big permeable domes, could be any number of things can explain this be it a filtering system or just spacial "areo" dynamics of some sort to keep that bit from ripping off at high sublight or warp? We already use permeable filters to define specific matter to be collected or filtered out. These are working on a atomic level. Solid matter has very different properties at this level of scale. EG space between atoms are vastly larger than the atoms themselves. Think how can atoms move in metals?

Also scale, what might appear solid may not be, that huge glass looking dome might be a shitload of spun polymer, or any orther sort of strange meta material a civilization who can bend subspace into bubbles and negate time dialation as well as produce gravity out of a metal plate. If anything grav plating gives me more pause than anything else in trek.

Keep in mind each era described in canon these particular purposes for the collectors. 1 fuel for the fusion cores 2 hydrogen for the anti hydrogen 3 deuterium and other matter (tng) 4 whatever was handy to scoop (various PLOTS) So this could mean that what was a bussard in tos vs tmp vs tng can be vastly different. Consider the speeds of the ships. Also keep in mind some sources (those tech manuals) state the bussards are only used at sublight. I would expect they do funnel something at warp given the location of such collectors, near the edges of the warp "bubble"

Also consider not thinking science but thinking in terms of identity and tv/film. It is the reason for the bridge blister, the spacing out of the ships form etc. All so the tv viewer can identify parts of the ship or locations inside to exterior features without a 4yr doctorate. So moving bits stuff in the junk so to speak gives the viewer the hint that these "do" something.

There is plenty of nerd discussions about this on the net. Some explain things much better with empirical results EG MATH and quoting actual papers I am too lazy to find. Keep in mind the bussard in trek is lightly stolen from a bussard ramjet in that it has a large web to energy to collect rarefied matter. Bussard's idea was to accelerate that matter like a "jet" and shoot it out the ships arse.

An what does it matter? It has nothing to do with this thread. Want to question science or looks of devices open a thread for it pressuring this way will not get me to change the development of the model. In my book canon dictates they are arranged in this manner and I have some leeway to work but I will not work on trek and divert drastically from the template or the universe restrictions or technology. If I wanted to do this I would model something not trek or federation. It has already been mentioned this ship was planned for use in SOTL so this puts even more restrictions to stay within canon. (even though 2021 might not happen so is kinda moot)

If anything I would rather see the bussards do things, like ramp up ramp down. but this is moot to my work as well as I do not do animation. I cannot see doing anything when a 4k scene would take 4hrs or more per frame as a composite output. (actually longer as I would have to render at least 4 passes per frame)
Title: Re: MKF's Random Trek Crap!
Post by: Angry White Woman on Sep 14, 2019, 01:04 am
Oh lord...

(https://www.memecreator.org/static/images/memes/4837468.jpg)

because he SERIOUSLY needs one.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Sep 14, 2019, 02:04 am
Awe, c'mon, we all know why they glow: It looks cool.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 14, 2019, 04:18 am
what do you expect when you pick a scab.

Title: Re: MKF's Random Trek Crap!
Post by: Angry White Woman on Sep 14, 2019, 03:20 pm
I expect you to realize that I respect your talent and ability with substantial temerity. Frankly your design ability and command of 3DSMax is top shelf and some of the best I've seen and if it was up to me your designs would be featured on screen in all Trek incarnations ...I also expect you to not get so agitated when I give you constructive criticism or make suggestions (or especially when I'm poking fun) and realize such is not an insult of either your talent or your artistic integrity.

You're damn good MK, no one could ever say otherwise, yet do you want honest feedback or smoke up your ass? If comments arn't anything other than oooohhhs and ahhhhhhh compliments do you not want anything else?

I've been snippity with some crits I've gotten on my own work and it's not cool to be that way...think about it.
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 15, 2019, 12:50 am
Crits is one thing what you spout at times are insults and derogatory or demanding. I considered the comment and chose not to take it. You replied with snark and I replied with a explanation of why and to rebuke the snyde question, and got more attitude. It is like a tantrum for not getting your way. Did this with that people SHOULD model other things demands in the past and railed me in the past in the same manner. Constructive crits is not what you do when your first comment is dismissed. What your doing is not. Making fun of someone or their choices or even the subject matter is not a way to convince someone of your suggestion.

so YOU think about it.

I stand by my comment, I must follow canon and contemporary ships, and this is not a place to digress into explanations and other things relating to the tech of the show. In the future I will just not waste my time explaining or defending my decisions. NOT here to DEFEND my choices. Because in the end this is MY ship MY work. Yes I will consider suggestions but in the end it is me who decides to use them or to take a pass on them.

With that said, do not bother replying your on my ignore list and I will ask Eric to delete any posts not on topic.

Title: Re: MKF's Random Trek Crap!
Post by: Angry White Woman on Sep 15, 2019, 11:09 am
Wow...just wow.

Why post work on a public forum if all one wants is praise and worship?

Nobody insulted you MK...you've done this before not just to me but you've flipped out on others over at SFM who dared give any comment to you that diverged from blanket praise. You have a temper and really need to work on your ability to accept constructive criticisms or suggestions.

Im really at a loss here...the only person I actually criticized was Matt Jeffries because MK sure as hell didnt come up with the concept of a Bussard Collector now did he?

I was poking fun at the concept IN GENERAL. Only someone with a bone to pick or a bias would read straight through the very susbstantial compliments I gave above then manufacturers insult out of thin air. You have a problem young man. You're egotistical and lack humility or any willingness to simply have fun on a message board.

Get my way? That's literally insane to accuse me of that and nothing I remotely care about..Do you actually believe I go to bed at night crying over your art?

You really need to settle down a bit. You take the things I say wayyyyyy too off hand and is just no reason for it. Its really sort if ridiculous how you respond. I mean you really outta re read what I posted.
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Sep 15, 2019, 04:59 pm
Come on guys, let's all play nice.
Title: Re: MKF's Random Trek Crap!
Post by: Freak on Sep 16, 2019, 09:48 am
Walks in see the chimps throwing poop at each other and slowly back out the room.

In all seriousness, we are adults here no need to throw your toys out the pram.
Your both talented artist and respects each other work, so as Eric said play nice and agree to disagree and move on.


NOW both of you get back to work before I get the whip out... Actually better not, you might actually be into that! (Not that a Bad thing.) ;)
Title: Re: MKF's Random Trek Crap!
Post by: MadKoifish on Sep 16, 2019, 10:55 am
Dunno what was said after my last post but it is hardly a need to parrot such a moronic phrase that has nothing to do with the issue of treating a person like shit because they did not agree with your opinion.

As said I accepted and considered it and even explained why when it was brought back up with a childish attempt to make fun of the subject at hand, only to get a disrespectful response. Then to receive a tanrum because she cannot get her way and it is everyone else's fault.

Yeah you can keep than and have it I am gone. I have no time for childish fuckwits who think they are doing me a fucking favor by calling insults and mistreatment CONSTRUCTIVE CRITICISM.

This is tossing the toys out of the pram

Later, this forum can burn.
Title: Re: MKF's Random Trek Crap!
Post by: Angry White Woman on Sep 16, 2019, 08:08 pm
Yeeahhhh....Ladies and gentlemen of the jury...I rest my case.
Title: Re: MKF's Random Trek Crap!
Post by: scifidude79 on Sep 20, 2019, 11:26 pm
Hey everyone. Dan (MadKoiFish) messaged me on SFM and asked me to pass along his apologies for how things went down here:

QuoteI would like to retract my comments aimed at the forum in general it was made in haste while a bit pissed off I apologize as it was not what I had intended to leave with

Anyway, he asked me to do that for him, as he apparently deleted his whole account here in haste. Also, Eric, will you please lock his threads? (his request)
Title: Re: MKF's Random Trek Crap!
Post by: scifieric on Sep 21, 2019, 02:36 am
Thanks.