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Side-projects , more games

Started by Prime_8, Jun 18, 2019, 06:55 am

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scifieric

3DSciFi.com  Welcome!

Prime_8

The amazing thing is the game actually works in that when it's not too bad ... soo .. on a good connection it's perfect.

I needed to move to some art today. Too much code only for last while.

i wanted to play with displacement maps again. lol



plant city station type thing .
the player will never reach it but it will be substantial on screen


scifieric

That looks AWESOME, Scott!  Wow!
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Prime_8

kinda test in-game.



I think it needs more ball layers.

Prime_8

looks a bit too lifeless.

added some volumetric cloud and some 'fun' to the PBR materials.
 i think it needs moving bits.

Prime_8

ok last one .. onto more junk making.


making some space set parts for fun.

scifieric

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scifidude79

The junk looks great. (a phrase I usually don't use)

Prime_8

Quote from: scifidude79 on Mar 08, 2020, 12:09 amThe junk looks great. (a phrase I usually don't use)
hahaha true.

same here.


here it is in a video :

scifieric

Outstanding work!  You are an amazingly talented artist, Scott!
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Prime_8

I don't know about that man. LOL. But thanks all the same. :)

cant throw enough love this way: https://windmillart.net/?p=jsplacement

it helps make greebs fast .. its fun to mess with. textures are always 8k . can be cut up to use as decals in hand made stuff or use as is.

Prime_8

some concept art for the end of the night // start of the morning


I took my old system of using an organic object and machine it ...

it was a skull .. now its a ship concept start needs more work .. and then I will 3d-ize it

scifieric

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scifidude79

Prime_8

i think it's a cow skull


If you ever wanna sketch out sompin' fast,  animal skulls with some blending and symmetry can yield nice contours.
it's so easy to just grab and another usual starter shape. For me, I saw one guy's workflow like 10 or so years back. he said grab something furthest from what you target item is, take only its contours and silhouette.
he went right to skulls. and pointed out the endless sea of compound curves that are all smooth and structurally sound.  I mean its a skull, we know these shapes are inherently strong in larger animals.

>> his process is to then photo-bash jet, machine, tech parts to block out the shape.  use magic wand select the layer of the original shape, and use the inverse as a mask for what you photo-bash so the silhouette remains intact.

I quite often make the base of my ORG universe ships this way and also how I used to texture them quicker, by painting on projections and elevations.
in blender, I'm ecstatic to find all the core UV mapping I needed in MAX, and some I had to buy side apps for back in the day.

Thanks guys.

( i keep threatening/ er promising to do a video of my texturing workflow . LOL. Maybe I will take a ship from this project to do it )