After MONTHS of creative block, I've finally been able to make something in 3DSMax. It's nothing major, just a small detail piece, a setup for maneuvering thrusters for use on a ship.
Sweet, man! Very nice work!
Nice little WIP shot here, all she needs now is weapons and some minor detailing.
VERY nice!
Eric, I tried to at least capture the feel of the original Viper from BattleStar Galactica. She's got the smooth and blocky lines of a starfighter designed in the 70s, I think.
You did a good job, Malach!
dito .
looks good mang
Nice, it really does have the feel of the original BSG Viper.
Some more work, just general SciFi doodads....this one is a palm scanner with addition params that must be verified to access area.
Nice!
SHIP INTERIOR!
8 unique pieces, including a straight hallway section, straight hallways with 1 door and 2 doors, corner, 4-way intersection, T-type intersection, a dead end section, and a generic room. These will be used for a 3d horror survival game set in space.
Oh man, that looks COOL!
you have them snapping to grid, or do you custom place each one?
Right now, I'm just custom placing each one, because they're built in feet, and Unity uses meters, I'm gonna have to do some unit conversion and tweaking before I do anything with them
hmm are you using blender ? possibly you could have it convert and snap to closes CM
then you can move it in meter grid
I'm using 3ds Max...and I know how to convert the units.
doe sit refine the mesh to end with whole units. I remember back when I use max 7 and 9 it was a bugger with that. I ended up with way long trailing float values.
of course you could do the rough snap of just saying 1 inch is 3cm, or 2.5 to try and have stuff have crisp measures
I can tweak the individual pieces to where they have whole unit measurements
ah nice.